Showing posts with label Green Devil Face. Show all posts
Showing posts with label Green Devil Face. Show all posts

Wednesday, April 4, 2012

March Art Challenge Entries + April's Art Challenge!

First, March's winner and cover for Green Devil Face #5:

by Daniel O'Donnell:

And our other entries (in order by filename):





For April... no prize, just bragging rights... here is the topic:

 Evil Inn!

The PCs are resting peacefully at an inn after a long day's travel/adventuring/saving the world/robbing the peasants/whatever. Something strange and evil has followed them there and is about to strike!

Email your entries to lotfp@lotfp.com with the subject name Evil Inn! Include your name and website so your pic can get you some fame. All entries will be posted here at the beginning of May.

Wednesday, October 13, 2010

Green Devil Face #4 Now Available

It's done, and up at RPGNow, Paizo, Your Games Now, and it's been submitted to IPR.

Income from GDF4 goes towards offsetting art costs for future projects. And it has some awesome stuff in it. :) It's PDF-only, by the way, so don't be waiting for a print edition.

... and on to the ad copy I'm using for this one (that also lists the contents):

Cursed Advertisement of DOOM

This advertising text sits idly amongst the other treasures available at (insert PDF vendor name here) until an unsuspecting browser reads it. At that point it activates and the viewer must save versus magic or contract a disease which permanently erodes d6 points of Charisma over the next 4d4 turns.

The only way to dispel this curse is to purchase GREEN DEVIL FACE #4!

YES!

Green Devil Face is back!

The True Finnwegian Old School Role-Playing kult unearths the legendary zine from its 14-month slumber to deliver more madness to lay your players low! This isn't the solidly-composed, somberly delivered material that LotFP normally trades in, this is MADNESS UNLEASHED! Rapid-fire fuel-air explosive blasts of pure energy and creativity which will ignite your imagination because this one's just too hot! If you run an old-school game and you can't find something in here to put in your campaign RIGHT NOW you're just hopeless. You're not hopeless, are you? Then PROVE IT! Buy this PDF RIGHT NOW!

... it's all contained within SIXTY-NINE HOT PAGES... (plus OGL)... how can you resist?

Contents of This Issue:

  • Knights of Science - A New Character Class by James Edward Raggi IV
  • The Tower - Mini-Adventure by James Edward Raggi IV (originally presented in Fight On #4 - contains more backstory than the version in Death Frost Doom!)
  • The Dread Sorceries of Duvan'Ku - New Spells by James Edward Raggi IV (originally presented in Fight On #4)
  • Fell Magick Items of Duvan'Ku - New Magic Items by James Edward Raggi IV (originally presented in Fight On #4)
  • Random Inn Generator - Create an Inn and its Visitors from scratch! By James Edward Raggi IV (originally presented in Fight On #2)
  • Wand of the Weird - A wand of Bizarre Effect by James Edward Raggi IV
  • House of Snails - A mini-dungeon by James Edward Raggi IV
  • The Frog Cult - A mini-dungeon by James Edward Raggi IV
  • The Tomb to Die For/In by R. Lawrence Blake
  • Random Treasure Generator - The Old Treasure Tables Presented in a New Way by James Edward Raggi IV
  • A Spell Point Theory - Another Look Adapting the Vancian Magic System to Spell Points by James Edward Raggi IV

Plus Classic Green Devil Face Tricks/Traps:

  • The Room of Four Pits by Ramsey Dow
  • The Sneaky Book Room by James Brian Murphy
  • The Child by Zak Sabbath
  • The Chamber and the Glass Box by Zak Sabbath
  • Shrieker Stew by Jonathan Becker
  • Pool of Testing by Jonathan Becker
  • Shaggy Dog by Jonathan Becker

Saturday, November 7, 2009

Oh Yeah, There Was a Green Devil Face Deadline, Wasn't There?

With everything else going on, I forgot to post a reminder before the 31st, and then afterward I just had other things to do.

So. We've got several cool submissions already, but we need more. We always need more! And this is the TARGA benefit issue.

What is Green Devil Face and what can you contribute and how? Read about that here.

End of day Saturday the 14th, firm deadline.

RLB had some kind words to say about Green Devil Face today. Read those here.

Friday, October 30, 2009

RPG Pundit vs LotFP!

OK, not really. Makes for a catchy headline though. I did send him my stuff for review, and the Pundit certainly takes the time to go in-depth and deliver a thorough review no matter what his final judgment ends up being.

He didn't like Green Devil Face, and you can read that review here.

Hopefully we'll be seeing his reviews of Death Frost Doom, No Dignity in Death, and People of Pembrooktonshire soon.

Thursday, October 15, 2009

Death Frost Doom and Green Devil Face Reviews

The Biblyon Broadsheet has some comments here. He's got some old copies of the GDFs, as they don't carry the OGL anymore. :)


Monday, September 14, 2009

Now Accepting Submissions for Green Devil Face #4 - TARGA Benefit Issue!

Deadline: October 31.

This issue of Green Devil Face will be PDF-only, and all income from the issue will go directly to TARGA and their efforts to support traditional games and promote at conventions and game stores and such.

What makes for a good Green Devil Face submission?

Green Devil Face is a zine dedicated to presenting ready-to-use tricks, traps, rooms, and odd encounters which demand player interaction. Think to the original Green Devil Face trap: It was just there, sitting in the wall, and was no danger unless explorers actively did the wrong thing. Those who did not risk did not suffer. No "gotcha!" trap here. Things which entice PCs to interact and only then triggers (with the results being... anything! From the deadly to the humorous or even the advantageous).

So submit to Green Devil Face, get your work seen, and help out an organization working to spread the word about the games we all love.

Submit to lotfp@lotfp.com. Maps or illustrations necessary for your entry should be submitted as well.

We could also use a couple of donated pieces of black and white line art for the front and back covers, unless everyone's happy with my public domain art methods to this point. :)

So come on, people. Let's pack this issue!

And some disclaimers: All submissions must be original work and remain the property of the author to use in their own projects or do anything they darn well please with them. However, by submitting you do give permission for LotFP to reproduce the work in print and PDF.

For the record, I will not be making a print issue of GDF #4 or set up any sort of competition for the TARGA-benefit, but someday I might be compiling these things and I'd want to include it all.

Thursday, August 20, 2009

No Dignity in Death: The Three Brides, People of Pembrooktonshire, Green Devil Face #3 Now Available!

In North America, order from Noble Knight Games
(and check out Noble Knight's Old School Renaissance section!)
Worldwide, order direct from LotFP!

(Coming Soon: In Finland, order from Arkkikivi)

PDFs will be available from Your Games Now and RPGNow on August 27


No Dignity in Death: The Three Brides
40 A5 pages
5 page PDF Preview

In the distant past, a woman died in agony. A victim of secret forces. In a present so close you just missed it, a woman died suddenly. At the hands of one who now looks you in the eyes. Tomorrow, a woman will just begin to die slowly, as one so chosen died a decade ago. And a decade before that.

No Dignity in Death: The Three Brides tells the tale of a peculiar town of Pembrooktonshire, the home to many mysteries. Here happened a horrible crime whose perpetrator runs free. Here happens a strange festival and sporting competition with dire consequences for its participants. Here happened the tale of an explorer seeking his fortune, and taking several local youths with him into oblivion.

An overzealous holy warrior. A storybook highwayman. A couple outcast for their forbidden love across racial lines.

Civilization is more wicked than any dark wood or deep dungeon.

No Dignity in Death is an adventure module for low-level characters. There are three distinct adventures described within, each fully usable independently or as a linked series.


People of Pembrooktonshire
36 A5 pages
5 page PDF Preview

Isolated, insane, proud. This is Pembrooktonshire!

Inside this book you will find writeups to 137 of the most bizarre, wicked, and unsettling NPCs ever assembled between two covers, as well as details about the town itself.

Everything included in PoP is modular, so you can take as little or as much as you want in order to fashion the town in a manner that suits YOUR campaign! Do you want to run a horror game? Standard fantasy? Comedy? A surrealistic farce? A nightmare dystopia along the lines of 1984 or Brave New World? ... Or all of these at the same time? People of Pembrooktonshire gives you the tools.

Although written as an optional add-on to No Dignity in Death: The Three Brides, most of the NPC descriptions are independent of that module and from each other, allowing you to use them, with very little modification, in any fantasy setting, campaign, or game.


Green Devil Face #3
16 A5 pages

A variety of traps, challenges, and tests of bravery from a number of authors come together between two perilous covers! Included in this issue:

  • Pool of Fideceal: A Vexing Dungeon Furnishing by Alfred John Dalziel
  • The Heat of Greed by Andreas Davour
  • The Hypercube of Doom by Andreas Davour
  • Sparkling in the Night by Andreas Davour
  • The Zigzag Path of Doom by Akseli Envall
  • Beware the Red Stream by Caleb Jensen
  • Between a Rock and a Hard Place by James Edward Raggi IV
  • The Great Golden Ball by James Edward Raggi IV
  • This Is Seriously Unfair By James Edward Raggi IV
  • Affluentarium by Settembrini
  • Swallow of Summoning by Chris Weller

All LotFP releases are compatible with Advanced, Original, Basic, and Expert fantasy RPGs published between 1974 – 1983 as well as modern “Clone” games including Labyrinth Lord™, OSRIC™, and Swords & Wizardry™.

Tuesday, July 28, 2009

No Dignity in Death and People of Pembrooktonshire and Green Devil Face Updates

Death Frost Doom seems have been received well and has sold decently, on its small scale, in the little while it has been available.

No Dignity in Death: The Three Brides is complete, save for a final round of proofreading. I even made a mockup (which is about as good as Death Frost Doom in production values) to take around to printers yesterday to get quotes. And oh are there stories about some of these printers. Of the near dozen places we visited, I think only a few of them were actually working on anything. And those were the ones with the best prices.

Glossy covers (with a splash of color for NDiD) with full bleeds for the next releases! That will result in a price increase (but combined with the ISBN that I found out is free to receive in Finland, this will now be theoretically distribution-ready, even if I have no such retail deals set up yet) but seeing as how there is a production upgrade and the thing is 40 pages compared to DFD's 28, I hope you can forgive it. The truth is everything here costs more than in the US (not to mention it's got to be shipped to the US) so the same standard of physical product is going to cost a bit more than the equivalent from a small US publisher.

My only hope is that the amount of content per page (my goal is to have the text be dense yet easily legible) and the quality of the content makes up for it. And starting this weekend I'll have that feature in Roolipelaaja so maybe business will pick up locally.

People of Pembrooktonshire is in progress. Laura's got the art specs and this companion piece to NDiD will just have cover art and is otherwise all text. I'm just about halfway done with the writing, and then it needs proofreading and layout. Actually, I might be two-thirds done. My goal is 137 NPCs with bizarre plot hooks plus some general information about Pembrooktonshire, but fleshing out passably clever and/or weird hooks or twists for this many people is rather taxing. When I get to 100 I'll reasses whether to soldier on to 137, as 100 is a nice round respectable number that wouldn't feel like laziness. The hooks will be a mix of simple oddity, strange coincidence, flourishes of the supernatural, and a healthy dose of the macabre. See ifyou can spot all the references!

I do want Green Devil Face #3 ready with those. It will be produced as it has been, so it won't get the production upgrade. Get your late submissions in quick to pad this thing out to a respectable length. I'd feel weird producing a 16 page issue, but GDF is the community project. I'll gladly do layout and fulfill orders and have a couple entries myself and all that, but forgive me if my creative energies are focused on the paying work!

All work on these projects will stop between Thursday and Monday coming up. Friday through Sunday is Ropecon and my insane schedule of games I'll be running there, Thursday is prep day for that, and Monday I have a periodontist appointment, which should be fifteen shades of fun. But I expect all work to be done by the end of next week, and then we can go into the production phase, and then hopefully a great big ridiculously sized shipment to Noble Knight (with these titles and a restock of DFD). When that arrives and goes on sale there, the new items will also go on sale on my website. And a week later, through the PDF vendors.

And then we'll see if this "Build a Catalog" keystone of my business plan shows any signs of life.

There will be no rest after those are released. Insect Shrine of Goblin Hill will be next, and it will not take forever. This is my job now. After that I can decide whether the Grinding Gear Inn, Stone Hold Sanitarium, or Carcosa adventure will be next. Or whether I should finish up that Random God Generator. Or maybe something new from my own game will jump out between now and then as being well-served to be fleshed out for publication. Or whatever.

I do want to show you two No Dignity in Death art pieces. The book still needs an "official" layout to be done, but I think the mockup is going to wind up looking very much like the final product, so these two drawings are going to be either greatly cropped or shrunk. Here they are in full splendor, click for a bigger version. Both by Laura Jalo.

The Gossipers

Gypsy Wagons

Wednesday, July 22, 2009

Death Frost Doom NOW AVAILABLE!


Up on a mountain sits a house by a cemetery, haunted by the memories of atrocities past. People remember that horrible things happened up on that mountain, but not exactly what those things were. Still, they stay well away, and live long and prosperous lives for their wisdom.

But rumors of abandoned treasure and magic always bring those wishing to recover it. Brave, skilled men need not fear that which terrifies the common folk.

The cult on the mountain is long gone, yet the music of weirdling death carries on the wind.

The mountain is cold. So very cold.

And the greedy and the foolish will march bravely up the mountain for gold and glory.

Who Will Survive, and What Will Be Left of Their Souls?

Death Frost Doom is an adventure for character levels 1 – 6, and includes a revised version of The Tower, originally published in Fight On! #4.

Death Frost Doom is compatible with Advanced, Original, Basic, and Expert fantasy RPGs published between 1974 – 1983 as well as modern “Clone” games including Labyrinth Lord™, OSRIC™, and Swords & Wizardry™.

What others have already said:

Grognardia: "Death Frost Doom is, quite simply, an inspiring product..."
Confessions of Not a Grognard: "...very impressive..."
How to Start a Revolution in 21 Days or Less: "This module has an attitude."

And the playtesters had a lot to say as well:
Back in '81: "It is very, very cool...creepy as hell, and a very fun crawl for anyone looking for something a little different than your average hack-n-slash adventure."
The Dwarf and the Basilisk: " I don’t think I’ve ever been in a party that caused the sheer amount of carnage we caused tonight."
Running with Dice: "...thoroughly fun and old school."

To order Death Frost Doom:
In North America, order from Noble Knight Games.
(and check out Noble Knight Games' Old School Renaissance section!)
Elsewhere, order direct from LotFP.
The PDF is available from Your Games Now.

Also Available:

Green Devil Face #1
In North America, order from Noble Knight Games.
Elsewhere, order direct from LotFP.
The PDF is available from Your Games Now.

Green Devil Face #2
In North America, order from Noble Knight Games.
Elsewhere, order direct from LotFP.
The PDF is available from Your Games Now.

Wednesday, June 24, 2009

Green Devil Face #3 Deadline: June 30. Less Than a Week!

Next deadline likely won't be for a couple/few months, and this will be the first fresh issue to be distributed by Noble Knight, so don't miss this one. All contributors receive a print copy of the issue their work appears in, and they retain full rights to their work.

We even have a new logo that Jeff Rients made. What do you think?

Friday, May 29, 2009

Green Devil Face #3 Deadline

There are already several great submissions in for GDF #3, plus a logo-in-progress, but it seems that with no deadline people just think, "Oh I'll get around to my submission... whenever!"

So June 30 11:59pm Helsinki time (aka EET - Eastern European Time) is the deadline.

In addition to your traps, tricks, and other mindbending situations, trap-related (or devil facey) artwork would be cool to receive.

Green Devil Face has no system it's officially attached to, but if you read this blog you should figure out which games your submission should work with. :)

Contributions are unpaid, but all contributors retain the rights to their work, give me the rights to publish their work only in Green Devil Face, and will receive a printed copy of the issue in which their work appears.

Wednesday, May 13, 2009

Green Devil Face Reviewed!

Michael Shorten posted a very positive and kind review of Green Devil Face #2 here. Thanks!

Remember that submissions are always welcome (and the frequency of new issues depends on you! - all contributors get a free copy of the issue they're in), and it would really be cool if somebody could put together a custom logo for it, maybe something psychedelic in the tradition of the early logo for The Dragon. I can't pay, but you'll get on the permanent comp copy list if I use your work as the permanent logo!

Wednesday, April 22, 2009

Putting Together Green Devil Face

As of 10:20pm (about 31 hours after they've gone on sale), I have sold 15 copies of Green Devil Face #1 and 18 copies of Green Devil Face #2. There are 5 contributor copies that need to go out as well. All of those are in envelopes and will be mailed first thing in the morning.

But how do we get from concept to mailing?

Step 1: Writing
The contributors and I first must write our material. Here is a close-up of the monitor at Command Center Theta, featuring one of my contributions to Green Devil Face #2, written in Microsoft Word. It must be said that the writing is the most important part of the whole thing, but it's also the easiest. It's all work from here.

Since I don't have pictures to show you, I'll just say Proofreading is step 1A and layout is step 1B. I hand the manuscript off to Maria to look over for any errors. I do all my layouts in Word, which gives a less than pro, but more than satisfactory result. I wouldn't do fancy layouts even if I had the expertise, and the even spacing of words across a line has never seemed a big deal to me... then again, I've been used to reading oddly laid-out music zines for years. I do have InDesign, but hell if I know how it works.


Step 2: The PDF
This is an easy step. I convert my finished Word file to a PDF. I have an ancient version of Adobe (6.something, I think) but it works decently. I use this to print out my booklets.

Step 3: The Printing
I have a piece of crap inkjet printer, which as I've learned over the past two days is completely inadequate for my current needs. My miscalculation on the per-page cost of printing is why I need to scoot up the price tonight. I went through 4 cartridges to get the orders ready. But even if it was cheap and efficient, it's slow. Printing out the 38 booklets, that's 540 A4 sides, effectively took all day (especially since I had to manually turn the pages over to do double-sided printing). I swear that thing only prints 2, maybe 3 pages a minute.

I've gone to an office supply store and talked to a salesman and figured out I need a nice cozy laser printer. 92€ plus 60€ for the cartridge, and it claims that it will print 2500 sheets on one cartridge at a speed of 18 pages a minute. I've currently got some limited edition CDs that I never listen to and have only kept because they're limited edition (like a frickin Rhapsody CD with pop-up monsters in the packaging) that are going up for auction in hopes of raising 150€ quickly.

Once I fix my printer issues, this entire process will be much more pleasant. And a lot faster. And much, much cheaper.

Step 4: Binding
While in Stockholm last month, we found this long stapler for 11€. We'd seen prices approaching 100€ for them here in Finland (which makes no sense at all), so we snatched it up. It works great, and is the single most important thing that allows me to make booklets at home.

Step 5: Trimming
When you fold a pile of paper, the outside edge is uneven. We're using a rotary cutter, which used to be used for Maria's sewing projects, to even out the edges. I also priced proper paper cutters (and at one point bought a cheapy crap-o doesn't-work one), but they approach 200€. Way later for that, as this works just fine.

Step 6: Crushing
OK, not crushing. But to make sure these things lay flat, we put them under the Webster's Encyclopedic Unabridged Dictionary of the English Language for awhile. This picture is lame since I only thought to document the process when we had a final few left to make for the current orders. You should have seen the stack under there early in the day!

I keep alternating between saying "I" and "we." I do have to say that Maria is a saint. She was all excited watching me beam over the orders coming in steadily yesterday, and watching me freak out as I discovered the flaws in my plans today and offering to help out with many things.

Step 7: Stuffing the Envelope
This one also has a number of sub-steps that I don't have pictures of. When each order comes in, I enter it into my accounting database, and then I address the envelope by hand. I actually don't mind putting your addresses on these envelopes (although I'm sure the postal workers who have to decipher my handwriting wish I'd print the labels). It's putting my return address on all the envelopes that wears me down. At least I don't live in Britain. Have you seen what those addresses look like?

The final step, here at home anyway, is to lick the envelope. I went for the cheapest bulk envelopes I could find, and they are the old fashioned kind requiring some slobber to fasten. Yes, that's right, you get a free DNA sample with every purchase!

And tomorrow morning, mailing.

Now I know that it sounds like I'm complaining a lot, but I'm only really cranky about the printer. I really like this entire process. It probably would be saner to take it down to the local print shop to do, but I did that for Fantasy Fucking Vietnam, and it sold less than 10 copies. Can you say, "Bad marketing," boys and girls? Sure you can.

But I expect GDF has had its biggest single day, maybe if somebody gives it a glowing review I'll have another bump. And of course when future issues are released, that'll trigger some back issue sales as well. (...but I'll have a faster and cheaper and better printer by then... right, huuto.net bidders?) But no crazy days like today outside of release days. I expect a long tail for these things, but I'm just a lunatic with a blog so only a clever few are going to pounce on the announcement immediately. No reason to have a big box full of stuff in the closet, especially when I'm not yet sure anybody gives a shit. If there's a steady string of releases that have sufficient interest, I'll start having the local Multiprint do all the printing work for me. (I can imagine selling a hundred or two of a release someday, but not enough to warrant a "real" print run, so yeah, Multiprint...)

But GDF is a community project and while I'll adjust prices accordingly to keep myself from losing money, I'm happy to do all this work at no real profit. However, I do have two smaller modules (Death Frost Doom, and, tentatively, For the Glory of St. McIver) I want to have out before a month goes by, both to be released using the method desribed in this blog. You'll forgive me if I want to make a few coins off of those (including that margin I talked about earlier that would make it possible for online vendors to pick it up), both for the effort put into them and for the gaming utility I fully intend them to provide, as well as to raise funds to get Insect Shrine paid off and out the door as well. Once those two modules are out and I have a little catalog to my name, I'll get set up at a pdf vendor or two and give that its proper attention.

I believe in print. Let's see where this goes.

Tuesday, April 21, 2009

Green Devil Face Issues 1 and 2 Now Available!

Buy them here.

Reviewed here and here and here!

Green Devil Face #1

Green Devil Face #1 is a funhouse dungeon adventure by James Edward Raggi IV featuring over 50 detailed areas to be used as-is, or custom-fitted for your traditional fantasy game.

The dungeon itself is a collection of deadly traps, wild encounters, and unlikely situations, roughly themed to be poking fun at the traditional gaming scene. In this adventure, players can:

See a microscopic basilisk
Help a stoneworker understand carpentry
Explore the Hall of Many Pains
Meet Arne and learn about his son
Travel through time to the Vietnam War
Discover secrets of the Mad Mage!
... and much more...

Green Devil Face #1 was originally released as Fantasy Fucking Vietnam. It has a different layout, a new cover, and a new introduction, but the adventure itself is unchanged.

Originally written as a 0e adventure, Green Devil Face #1 is immediately compatible with all 0e, 1e, and Basic games and their clones.

28 pages.
3,00€, including postage.

Green Devil Face #2

Green Devil Face goes Community! A variety of traps, challenges, and tests of bravery from a number of authors come together between two perilous covers! Included in this issue:

The Eyes of Parsifur and Dunsane by Kent
Doppelganger Trap Room by Akseli Envall
Mummy Tar Trap Room of Death by Akseli Envall
Temple of Water by Akseli Envall
The Pylis Prison by J. Brian "Trollsmyth" Murphy
The Gem in the Skull by James Edward Raggi IV
The Hallway That Does Not Exist by James Edward Raggi IV
The Lever by James Edward Raggi IV
The Lumberjack is Not OK by James Edward Raggi IV
The Incredible Pedestal by Jeff Rients
Yet Another Stupid Giant Chessboard by Jeff Rients
Hungry Little Mammon by Wayne S. Rossi

Although intended for oe, 1e, and Basic games and their clones, Green Devil Face #2 is largely stat-free and thus easily used with any fantasy RPG.

24 pages.
3,00€, including postage.

Green Devil Face: What It Is and How You Can Contribute!

The Green Devil Face is a classic fantasy RPG trap. It’s obvious and out in the open, so no rolls need to be made to find it. It’s obviously odd, so players will spend time thinking (and arguing!) about what to do about it. And when some poor sucker sticks his head inside, it’s no one’s fault but his own, his fate decided entirely by his own decision, without being able to blame bad luck or a crappy roll.

I’ve pasted a copy of the original Green Devil Face illustration to the front of my referee binder (which contains the inspirational and rules material I use when preparing adventures) to always remind myself that the best traps are left out in the open, daring the characters to come play with them.

Green Devil Face, the zine, is a community project. It is intended to provide traditional fantasy RPG referees with game material that can be inserted as-is into their games. Detail is encouraged to give the reader the exact sense of how the author would play the trap out in-game, and of course the referee reading it is free to use that or substitute his own ideas as appropriate.

If you have a particularly original or clever trap, room, item, or tricky situation that you’ve used in one of your games and that you would like to share, submit it for publication in a future issue of Green Devil Face. We can’t pay anything, but you keep the rights to your work, and you get to see your name in print. All contributors get a copy of the final finished printed product.

GDF is also in need of an original logo, plus it would be nice to feature original artwork in future issues, so budding artists out there are encouraged to submit material as well.

A new issues will be released whenever 28 pages of content are filled, so submit now, and submit often!

Copies of Green Devil Face may be purchased here. Submissions and inquiries should be sent to lotfp (at) lotfp (dot) com.

Tuesday, March 17, 2009

It's Almost March 31, and This Wasn't Even My Idea


"I had a dream where I was wearing this skirt with the green devil face," she says.

"Uhhhm. OK," I say.

And she made it. She says she's wearing it for our trip to Stockholm this week.

Which is a good excuse to remind you of two things:

  • Green Devil Face submissions need to be in by March 31. I know every single person reading this has some weird trap they've always wanted to see in print. (Grimtooth, are you out there?)
  • I'll be gone the next few days, so those of you who enjoy trolling the blog have carte blanche until I get back.

Seriously though, if she's going to make a skirt based on a 1978 David Trampier illustration, she should probably play in an actual game a time or two. HINT HINT. :P :P