Saturday, February 26, 2011

The Three Unforgivable Sins of the Grindhouse Edition

Things are in the home stretch. I've said much of this before, but I don't want anyone to be surprised by what I'm doing so I want to sum up again. Feel free to skip it if you've heard it already. Or, if you're a masochist, read on!

I've held back most of the Grindhouse Edition material that I expect to be controversial from blog previews. I believe that the early buyers should get to see some things that nobody has yet seen - and I don't want to sell the game on the grotesque. That's part of the package and I want people to be aware but it's not what I want to use to lure people in.

(and with the new webstore's PDF-downloading capacity, it will come instantly. When pre-orders go up, you'll need to wait for the books to come back from the printer before going in the mail but you'll get to see everything right away in electronic format)

The thing's going to have an 18+ warning on it and with it clearly being intended for adults, a lot of the problems disappear. Violence in a role-playing game is a given. Adults complaining about nudity in products for adults are silly. It's a fantasy and a horror game so bizarre and disturbing images are to be expected. So I feel comfortable with most of the stuff to be presented. A bit wicked, a bit naughty, but in the end it's all there to hopefully pass on the joy of vicarious wonder and fear.

And I don't think "vicarious" needs to mean half-assed or with a wink and a smile.


Think about A Nightmare on Elm Street. I was just 12 or 13 when I saw that movie. The scene where Tina is dragged up the walls and slashed to pieces is and was fucked up and it scared the shit out of me.


The scene where she later appears to Nancy in the school hallway in a bodybag? Literally nightmare fuel. But it not only scared the crap out of me, it had me waiting in real anticipation for the sequel because I wanted to feel that way again!



And then a little later came A Nightmare on Elm Street Part III. Even if it wasn't as hardcore a horror film, the building of the mythology was (remember, Freddy was conceived when a nun was locked in a mental asylum and gang-raped, grew up to become a child-killer and was murdered by Main Street USA parents in a vigilante lynching). Add the whole 80s D&D thing where the adults don't trust that the kids know the difference between fantasy and reality (there's even a role-playing game in the movie! Stupid wizard should know not to engage in melee combat!) and experimental drugs and combat happening in two realities at once (John Saxon & Craig Wasson vs stop-motion animation skeleton!) and Nancy falling through the chair was the most awesome thing since awesome was invented (little things count!).

But it had that suspense and the horror in the sense that things were going to hell and people were going to die in unexpected and creative ways... but it was an adventure!

"You stupid bitch! You're killing us!"

"Let's go kick the motherfucker's ass all over dreamland!"

My horror fandom goes deeper and nastier - there's the beautiful butchery found in Argento's work (not so much represented in the Grindhouse edition but there in bits and bobs - when I go Argento you'll know it), the horrid, savage barbarity of Fulci films (it's there), the underground feel of Herschell Gordon Lewis, the wet comedies of Peter Jackson (Bad Taste! Brain Damage!) and Sam Raimi (Evil Dead II, Drag Me to Hell), George Romero and the zombie apocalypse... and exploding head cinema!


It also goes more respectable - the Hammer movies that didn't have so much of the blood but had all the atmosphere and even a touch of class.

... you didn't think I was calling this the Grindhouse Edition because of the Tarentino/Rodriguez project, did you?

I also love heavy metal and its imagery and lyrics. I got into it seriously with the 90s death metal explosion - the lyrics of bands like Carcass and Deicide and Entombed and a hundred more a seared into my brain. Then there's the books and authors. Lovecraft, Barker, Howard, Leiber and the rest, presenting amoral stories depicting gruesome death and sketchy characters, often written by men with serious character flaws of their own.

I've previously told of the story of having the Monster Manual at age 9, scared to let my mother see the inside for fear that all the boobies would cause her to take it away from me. I was also scared to read it at night because of all the creepy undead, but was always poring over it by daylight.

What I release should reflect what I love. A celebration of the macabre that has enriched my imagination. But it should also address what I don't love and how that relates to what I do love.

I also remember the 80s witch hunts. So many people have problems with make-believe. How many horror movies have been censored to get an R rating? (or further, to PG-13, for marketing reasons)? How ridiculous is that? Especially the teenage chop-em-ups, written about and for teenagers. This continues to this day - take a search around the net for the Hatchet 2 fiasco. There's the PMRC for music, and BADD for our very own hobby. And it never ends - remember the Carcosa fiasco (It's fine that some didn't like it - it was the calls for McKinney's head that drove me to rage, but as these things often do, it caused me to inspect Carcosa more closely, and a few years later I'm going to invest 5 figures in releasing McKinney's books.)?

This isn't corporate lowest-common-denominator stuff, this gaming thing is my prime creative outlet. My work needs to make my stance on this shit clear, you know? The first time around, there was some of that - the cover was a statement to that effect, and some of the stuff inside as well. But that's old news now, and it needs to be reaffirmed. In the grand scheme of things, I know I live a small, unimportant life and when I die nobody's going to give a shit, except my wife if I'm lucky. That's the life I've chosen; if I wanted different, I'd live differently. So sometimes my ideals about bigger, important things are going to come out in the efforts I focus my life on, meaningless to the world at large they may be.

Thing is, I'm not expecting any problems anywhere but in the USA. Hell, in Finland last night there were three full-on horror movies on free TV on different channels beginning anywhere from 9pm to 10:35pm: Scream (what a messed up movie - show graphic murder with the blood and guts... but hide the nudity!), The Ring (US crap version), and My Best Friend's Wedding. And they were all uncut - every swear, every death, everything, all there. Hell, I saw Argento's Inferno for the first time on Finnish broadcast TV a few years back - uncut. My first visit to Finland was an eye-opener: An uncut prime-time showing of The Jackal, with tons of gunfire and death and I think Jack Black getting his arm blown off.

(I haven't been back in five years - is rampant even-worse-than-the-MPAA censorship still happening on US broadcast TV?)

(fun Finland fact: Little House on the Prairie DVDs carry an 18 rating here because the company that released them didn't want to pay the ratings board to rate them. Can you imagine IP holders of family entertainment in the US having so little respect for ratings that slapping an NC-17 on it is considered the easiest thing to do?)

So I will fly the flag proudly for both my Grindhouse Edition and the sources that influenced its final appearance and some of its content. This post up to this point is a celebration of great things, not an excuse for including unseemly elements.

However.

There are three things within this edition which I don't think are covered by that background. And I think I need to let you know about them and offer my excuses.

The Grindhouse Edition is very, very white. On purpose, conscious decision. See, I decided to go for a north/west historical European flavor in the artwork, to the point of using Osprey Books illustrations as references for artists. There are exactly two illustrations with non-white ethnicities in them - the gaming group pic that was in the Deluxe Edition and a "The English meet American Natives" pic that will be in the campaign worldbuilding advice section in the Ref book. Remember that Iri-Khan is not really Asian, he just dresses that way.

It is precisely that wish for a historical feel that cemented the decision. The artwork has a lot of bad things happening to a lot of people. I wanted a late 1500s/early 1600s vibe off the thing. That era was vicious. Religious wars between western Europeans, the English thought the Scottish and Irish were different races, just general insanity all around my "target area." One of the pics is a very clear depiction of the kind of sectarian religious violence common in that era.

Say I decided to put some black characters in this mix - what would those illustrations involve if they remain consistent with the others? I'm not going there. Not here anyway, not unless there's greater commentary or context. The US slave trade started in this timeframe but no way was I going to put a slave train illustration or something near the "Slave" retainer entry. To use a black guy in another context without acknowledging any of that, well, then it would just be a "token" character, put in specifically to fill some sort of diversity quota and that's no good either.

In the end, I could have waived my hand and decided in a game that shows a dwarf, a halfling, and two pics with elves, there could have been a bit more non-white faces without the historical baggage attached to it. I just decided not to.

The Duel ends with a Dead Woman. Violence is everywhere in RPGs, and the Grindhouse Edition gets some of its horror by showing some of that violence in a more harsh light than lighter RPGs. I like having a lot of women in the pics as adventurers (ahistorical, but in the early part of this period women dominated the English throne, adventurers are outlaws anyway so what the hell, and Joan of Arc was old news by then, and ya know...). And in the illustrations for my game, adventuring is not a safe profession. So there are dead women here and there in the pics, and I don't consider that a bad or misogynistic thing. You play you pay.

But the duel, a pic in the Deluxe Edition expanded to a 7-piece sequence, ends the way it does because she's a woman, specifically because I was pissy about feminist blogs. I had already commissioned things like the Rules cover and a bunch of other stuff with strong adventuring women and I found myself worried that I didn't have an equal enough ratio of men-to-women adventurers or cocks-to-cunts (or pricks-to-pussies if you like softer language) and I caught myself doing it and got pissed and this is the result. That's not a good reason to do something like that, but it's the honest one. And thing is, the actual death-blow is not the brutal pic in the sequence - it's the guy tugging his sword back out of her head that struck me as just wrong. Amos nailed that one dead on.

Vince Locke. Known to me for his work for Cannibal Corpse... OK, let me show these to you so you get where I'm coming from. Click to enlarge.



This guy's work really left a mark on me, and I wanted that for my release. "Get me arrested" was what I told him when I hired him, but I sabotaged that by also insisting that the pic had to reflect a scene that could happen during a game. That greatly affected the composition, colors, everything. Instead of being a grand celebration with everything that could be absolutely wrong with an image, it was "reduced" to being a very grotesque depiction of dungeon delving gone horribly, horribly wrong. Which was not a mistake as I don't want it to look out of place with the rest of the art! Why this picture is completely out of line and purely the result of taking glee in the distress of others (in a real-life sense, not within the fiction) maybe won't be obvious until you look closer at it, but once seen, it can't be unseen.

So that's about all. I had a good excuse to get a bunch of horror pics together, so it wasn't a complete waste of time. :D

Oh, and for anyone who thinks this is a new thing for me:


Wednesday, February 23, 2011

New Contest! Weird Magic Items!

Since the last contest was so awesome, and the printing of the Grindhouse Edition won't start March 1 (customers and I both save money on shipping - which is not an inconsiderable expense outside of Europe - if this and Vornheim go together), and I haven't hit my "giveaway quota," I think we can do another contest.

This time: MAGIC ITEMS!

Last time I ran into the triangular issue of Utility vs Creativity/Atmosphere vs Power in deciding the winner. This time, Creativity/Atmosphere will be more heavily weighted.

The Contest:

I need an original magic item to put in the Referee book as an example in the Grindhouse Edition. I want it to come from you!

Conditions:
  • The magic item you submit is your own original work that has not previously appeared in print or on the web.
  • By submitting, you give permission for me to use it in LotFP Weird Fantasy Role-Playing and release it in an Open Game Content document.
  • Need to be 18+ years old to enter.
Submit your entry to lotfp@lotfp.com.

The winning item will be used in the box set, and its creator will get a complimentary copy of the Grindhouse box. All entries (that I don't think are utter crap, anyway) will be organized into a PDF to be freely distributed, with all items being Open Game Content.

If you do not include a real name to be credited I assume you are OK with not being individually credited - I'd really rather not list internet handles.

Submit your entry before Wednesday March 2 11:59pm Finnish time.

Tuesday, February 22, 2011

And the Winner Is... (plus PDF link)

Bookspeak
(by Daniel Smith)
Duration: 1 round per level
Range: Touch
The touched book animates, forming a mouth around the edge where the paper shows. You can ask the book one question per round, and if the information is inside it will answer. If anyone else approaches or asks questions the book snaps and growls that round instead of answering anything. Intelligent books may save to negate (as a Magic-User of a level equal to the author). Magical books don't impart their effect when they answer. The spell is a shortcut to actually reading a book, and it won't give more information than a careful reading would give.

Picking a winner really sucked. I had it narrowed down to 9 finalist spells which immediately stood out. But that was too much. I had to find some criteria to kick spells out. A couple really shouldn't have been first level, so that eliminated some. If it looked anything like another spell, it went. Recreated something another class does, gone. All awesome spells being dumped there. And I still had a handful. Do I go for something creepy that promotes the flavor of the game? Or do I go for something most likely to actually be chosen by a player? It's impossible - no matter what I chose there would be a better spell, if only the motivation behind the pick was slightly altered, left behind. But then that's the advantage of the PDF compilation of all the entries, right?

In the end, the spell chosen is not flashy or especially bizarre, but it is something actually useful in the kinds of adventures I run and write.

So, do I axe Magic Missile and add a second spell from the contest? :D

The PDF file is here.

np: Twisted Sister Stay Hungry
("In order to obtain maximum sensory enjoyment from the auditory representation contained herein, it is necessary to minimize load resistance through the potentiometer in ones preamplification section. In other words, PLAY IT LOUD, MUTHA!

The Spell Contest Entries!

It seems I miscounted earlier! Here are the entries! I hope to announce the winner and post the full PDF later today. No promises though, you know how I am with deadlines.

Accelerate Decay
Aelphabun’s Magic Orbs
Antagonistic Ball Sack
Arm of Zotz
Bad-Assery
Blood Luminescence
Bloody Red Box
Bookspeak
Carfrith's Serious Illumination
Convert Currency
Detect Body Heat
Detect Portal
Face of Fear
Face of Lust
Fearful Glance
Finger of Flatulence
Firebat
Flurry of Stones
Glorious Rendition
Gluttonous Eye
Green Mind
Howl of the Moon
Incontinence
Leinad Aeon's Burnt Potency
Magic Whip (or Leaber’s Utilitarian Lash)
Mnemonic Scroll
Monkey Scribe
(Most Inconspicuous) Patch of Extra-Dimensional Stowage
Mouth of Maggots
Oil
Precipitation Immunity
Prevent Falling Over
Restore Text
Rot, Spoil, and Curdle
Scalding Touch
Scumbrella
Seal Tome
Shades of the Past
Shadow Bane
Siren's Call
Skeleton Key
Sleep Tight
Spell of Spawning
Stolen Sight
Summon 10’ Pole
Thread of Return
Transphonia
Visible Man
Voice Swap
Whispering Head, The
Witch’s Eye

Monday, February 21, 2011

Gardening Society Coupon Code Sent!

The coupon codes for Gardening Society members were sent out yesterday. If you did not receive it (check your spam folders!) please let me know.

38 Entrants, 50 Entries

I haven't looked at most of them yet, so when I wake up for real later today I have some reading to do.

bwwarrghh.

Sunday, February 20, 2011

Grindhouse Spell Contest - LAST DAY!

I will delete without reading all entries received after 11:59 Finnish time tonight (Sunday).

Over 30 people have entered, many submitting multiple spells. (insert cheesy slogan encouraging you to participate here)!!!!

The Contest:

I need an original first level Magic-User spell to put in the spell list of the Grindhouse Edition. I want it to come from you!

Conditions:
  • The spell you submit is your own original work that has not previously appeared in print or on the web.
  • You will not forget to include the Duration and Range along with the name and description.
  • By submitting, you give permission for me to use it in LotFP Weird Fantasy Role-Playing and add it to the Open Game Content.
  • Need to be 18+ years old to enter.
Submit your entry to lotfp@lotfp.com.

The winning spell will be used in the box set, and its creator will get a complimentary copy of the Grindhouse box. All entries (that I don't think are utter crap, anyway) will be organized into a PDF to be freely distributed, with all spells being Open Game Content.

If you do not include a real name to be credited I assume you are OK with not being individually credited - I'd really rather not list internet handles.

Friday, February 18, 2011

New LotFP Webstore Up... Need Testers!

The new LotFP webstore is finally operational!

See it here.

However, it's only had a few people test it out so far, and I've known all of them, so I need a few more people to test it to make sure everything's hunky-dory.

So the first five people to be guinea pigs and buy from the store get a 20% discount if they use the coupon code BY-TOR.

After everything's sorted, I'll replace all the links for the old store with this one and get all the Gardening Society coupon codes out and be ready to load in the upcoming pre-order goodies.

New features of the store:

Print+PDF bundling, direct PDF sales, coupon codes, shipping weight tracking so you pay for the shipping on exactly what you order and where you live, and on the back end it keeps track of more accounting stuff like VATand other things that caused extra work for me with just the Paypal buttons.

So if you're missing any of the LotFP modules or haven't caught up on all the PDFs, now's a dandy time to take a look at them.

And let me know what's wrong with the darn thing!

State of the Industry! What to Do with PDFs?

Some rambling thoughts about some recent news...

Steve Jackson Games 2011 Stakeholders Report here
Posthuman Studios 2010 Year End Review
here

Eclipse Phase has done almost 6000 physical sales in a year and a half? And another 1400 in PDF?
Not a huge company but I think I would kill people if it would guarantee me those kinds of sales. Steve Jackson Games reports slow sales on its GURPS Low-Tech hardcover (was that its lone physical offering this year?) but good PDF sales on the title.

After the Adamant Entertainment move to "app pricing," people are taking for granted that that's the way to go for PDFs. However, several points about that. AE is a "digital entertainment company." They have some few things in print, but largely PDF is their business. Also, say that pricing scheme becomes standard across the industry. The pie will still be divided in favor of the bigger, more reputable publishers. I'd bet that there will be an influx of new customers, but where would they come from? People who used to buy print? Is there a certain point at which a low-priced PDF discourages people from buying the print version who would otherwise choose it?

That's my concern. I have no interest in being a PDF-only publisher. I don't buy them, I don't download them for free, I don't use them. I know this makes me a poor businessman, but my interest as a business is to first and foremost produce the things I want. That's what makes this a job worth doing despite the sub-Quickie Mart part-time cashier pay. Yes, I'll produce PDF versions of my releases because only an idiot doesn't - there's a demand for them. I'll do the best I can on them. But I think in terms of physical formats when planning releases and always will.

My own PDF sale came 5 months since my last physical release (the core box was out of stock at that point too) so I wasn't cannibalizing sales much. The box set was by far the biggest seller during that sale. Was the attention on the fact that "ohh! $1.34!" on its own, or the fact that it was almost 90% off the normal price? Why wouldn't Hammers of the God have done near as much sales, coming out at the same time and not as many people had it as the box?

Let's take a look at some examples:

Eclipse Phase book: $49.99
Eclipse Phase PDF: $15.00

ICONS book: $29.99
ICONS PDF: $1.99


GURPS Low Tech book: $29.99

GURPS Low Tech PDF: $19.99

HERO System 6th Edition Characters + Campaigns books: $69.99 (bundle deal)
HERO System 6th Edition Characters + Campaigns PDFs: $50.00


Deathwatch book: $59.95
Deathwatch PDF: $30.00


Dresden Files Your Story + Our World books: $89.98
Dresden Files Your Story + Our World PDFs: $45.00

Pathfinder book: $49.99

Pathfinder PDF: $9.99


Castles & Crusades Castle Keeper's Guide book: $29.99
Castles & Crusades Castle Keeper's Guide PDF: $31.99

Obviously mixed messages on this list, and there's no easy answer. We know the Eclipse Phase, GURPS Low Tech, and Dresden Files have done well (by the publisher's own standards) at those price points.
The Eclipse Phase PDF is released under a creative commons so it's not even piracy to download it free, yet people are paying for it in large amounts. The Castle Keeper's Guide PDF price has been mocked endlessly the last day or so, but it's currently at #3 on RPGNow so it's making them money.

I'm curious as to how the Deathwatch and HERO System PDFs are doing.

Wednesday, February 16, 2011

LotFP Shirt

A not-so-crazy idea I am pursuing.

Front:


Back:


The back design may be tweaked but that's the idea. White print on a black shirt. This should be manageable, whereas my idea for full-color shirts last year was way too expensive to pursue.

How it happens is still up in the air, but here is what I'm working to do right now:

When the Grindhouse Edition and Vornheim go to the printer and I announce pre-orders, the shirt will also go up for pre-order. Only those ordered, plus mine and Amos' and Laura's (artists get comps of course), will be made.

More news as I make it. :P