Sunday, December 11, 2011

2012

That's how many PDFs were sold during this past week's Anniversary sale at RPGNow. Quite an increase from last year's 821.

It's done now.

THANK YOU.

Coming this week, hopefully Tuesday: Carcosa and Isle of the Unknown in print and PDF.

Friday, December 9, 2011

Did I Mention I Was On Google+?

Personal page. (chit chat, general gaming stuff, etc)

LotFP company page. (news, review postings, etc)

(Still waiting a firm confirmation from the printer about the arrival of the new books. I was given a "soft" Tuesday estimate.)

Monday, December 5, 2011

A Bit of Mischief

Just checking my stats...

The #3 search phrase used to find my blog in the past month: "naked elf"
The #10 search phrase: "hot elves"

Those that remember that post are feeling sorry for those web searchers right about now.

You'd think I'd get more hate mail than I do, right?

821

Last year I ran the big PDF sale and I sold 821 PDFs during the week.

I hit that number less than 45 hours this year.. Still five more days to go.

I take this as meaning interest in and awareness of LotFP is increasing (even the PDFs that sold tons during last years' sale are moving very well again this year) and all this publicity work I do has some sort of effect.

So forgive me if I take a second to pat myself on the back for successfully stacking up a nice buffer against the coming printing bills and then let me try to figure out how to turn discount PDF customers into Carcosa and Isle of the Unknown buyers in a little while. :)

Carcosa Cover - Problem and Solution

Just got the Carcosa cover samples that were sent Thursday.

Two notes: The green moon and stars will be a part of the cover, they just aren't part of these samples. And if these covers are accurate, this book will be a slight touch thicker than the Grindhouse box.

Anyway... I was told at the beginning of last week that delivery of Carcosa and Isle of the Unknown would happen today, the 5th. But on Thursday I was alerted to a problem...

It seems the metallic foil wasn't bonding to the cover material. In this first pic, you can see what we were going for, and how the problems would make the book unworthy of being sold:


The printer even tested pressing a different foil underneath first, hoping the metallic foil would stick to that. The results were better, but not near good enough:


Their suggested fix was the following material:


The printer says this has bonded as it is supposed to, and I've just thumbed it fairly vigorously and it's on there tight. You're going to have to abuse the book a bit to get that to start peeling, I think.

Note that aside from the added green foil (which will likewise now be non-metallic), this is the cover. No title, no marketing blah blah. There will be a thin b&w wrap with all that jazz so it's identifiable on a store shelf (and in distributor warehouses!).

(note that the cover silhouette, in addition to echoing the original edition's, is the same image as the book's frontispiece, seen here.)

This situation might be a happy accident. My intention for the book was to look fancy-dignified, not fancy-gaudy (or at all like a typical RPG book for that matter). Using the metallic foil was shinier and perhaps "more sci-fi," but maybe it was a bit too much flash.

Everything might be delivered at the end of this week, or perhaps the very beginning of next. phew.

Sunday, December 4, 2011

Anniversary Week PDF Sale at RPGNow!

Tuesday is Finland's Independence Day. Wednesday is my birthday. Thursday is my wedding anniversary.

Calls for a celebration, and maybe this year it should be the same celebration as last year.

All LotFP PDFs are on sale over at RPGNow for $1.35 each effective immediately, lasting through the 10th.

Spread the word please. :D

Friday, December 2, 2011

It's (Almost) My Birthday!

Today was tax refund day in Finland, so I took my wife out to dinner. Then we hit a bookstore, and she got me my birthday present:


Over 100 stories by over 100 different authors including Lovecraft and Dunsany and Merrit and Blackwood and CAS and Bradbury and Leiber and Kafka and Bloch and Jackson and Campbell and Martin and Barker and Ellison and Brite and King and Kiernan and MiƩville and Gaimon and Ligotti and TONS MORE. Over 1000 pages. Looks to me like a one stop shop for the Weird.

(book's website here)

They also had this hardcover Lovecraft edition, a beautiful looking book, gilded pages and all... but I already have a set of Arkham House hardcovers so I can't really justify the purchase.

Isle of the Unknown and Carcosa PDF Previews

Carcosa preview.

Isle of the Unknown preview.

There is a problem with the Carcosa cover at the printer, apparently the metallic foil isn't bonding well to the cover material. They are sending me a sample of their recommended fix (a different foil I believe), but it didn't arrive today. Independence Day is on Tuesday so even if it shows up Monday, arrrgggghhhhh delays.

(Isle and Carcosa are to be delivered at the same time so a delay on one is a delay for both)

Thursday, December 1, 2011

Carcosa: What Is It?

Men of 13 Races fight for life and power, ignorant of their common past.

When other tools fail, Foul Sorcery is wielded without compunction.

Enigmatic and inhuman Space Aliens have crash-landed on the world.

Psionic Warriors turn the tables on the uncaring Great Old Ones with Strange Technology from the stars and beyond time’s provenance, risking Blasphemous Madness and worse to tame the Hostile Planet and push back the darkness... for a time.

CARCOSA is a weird science-fantasy horror setting compatible with traditional fantasy role-playing games. It includes:


  • a new character class: the Sorcerer who summons and controls Cthulhoid entities
  • a new form of magic, including 96 sorcerous rituals
  • an easy-to-use psionics system
  • dice conventions
  • dozens of new monsters
  • tables for the random generation of spawn of Shub-Niggurath
  • 5 colors of the desert lotus
  • countless high-tech weapons and items of the Space Aliens
  • Random Robot Generator
  • technological artifacts of the Great Race and of the Primordial Ones
  • mutations
  • 800 encounters on an outdoor hex map with an area of 34,880 square miles
  • the Fungoid Gardens of the Bone Sorcerer introductory adventure
  • and more, all extensively cross-referenced and indexed!
Carcosa was originally released as a homemade 96 page booklet in October 2008, intended as Supplement V to the "original fantasy role-playing game published in 1974." This new printing is thoroughly reorganized and expanded and illustrated, no longer claims a direct tie to that game, and is presented in a 288 page deluxe hardcover format.

Here are some reviews for the original Carcosa release:
Dragonsfoot reviews by Korgoth, Melan, Spinachat
Grognardia Part 1, Part 2, Part 3, Part 4
Jeff's Gameblog
Some King's Kent

When Carcosa was released in 2008, it quickly became the controversial topic in old school gaming. As a fan I think the controversy was rather ridiculous (not liking it, fine, not buying it because of such content, fine, being outraged by a wholly fictional work to the point where you insult the writer and rage against those who weren't themselves outraged is silly), but even today people verbal take shots at the author in passing (and the book's been out of print for over a year!) so I think a thorough discussion of the portions of the book causing the controversy is in order.

The controversy is due to I believe just four rituals (out of 96 rituals, all of which take up 33 pages in a 288 page book - 18 out of 96 pages in the original edition) in the book, all dealing with dry descriptions of torture.

My own feeling about this is that these ritual descriptions are, if not absolutely essential, then at least overwhelmingly effective at communicating the absolute horrific and alien nature of Carcosa more than all the laser guns and mutant dinosaurs. It makes sorcery forbidden and dangerous in a way we're always told it should be in genre fiction and gaming flavor text, but never seems to be during actual play. It takes the perhaps too-familiar Lovecraftian bestiary and marries it to a magic system that many find beyond the pale. It is, in most situations, unspeakable.

They are not integral parts of play (refs and players must actively choose to make them part of their games), the text does not glorify or condone the acts either in the game or in real life, and nothing suggests that anyone should do these things or be OK with others doing them in real life.

As the publisher of the new version of Carcosa, I realize this will cost me some sales. But that's OK. Carcosa is not for everyone. Nothing is for everyone. Better to stand by the author's vision and intent than censor it or water it down scrounging for every last possible sale.

While I don't believe these disclaimers and warnings will prevent the controversy from flaring up again (argument and outrage pretty much dominated every single discussion about it a few years ago - which is why I spend so much time on it here), I can at least do what I can to get the word out to make sure that people who really would be truly bothered by this sort of thing don't spend their money on it.

Carcosa is the real deal, fearlessly imaginative, with everything dialed up to 11. The wondrous and fantastic, as well as the icky stuff.

Unsure if it would be distressing to you? Here are the author's own words about the whys and wherefores of Carcosa sorcery, including the text of the ritual that caused the most outrage:

Why Carcosan Sorcery Is the Way It Is

Carcosa will not be to everyone’s taste. I certainly have no quarrel with anyone who does not buy it. This post is to explain why I included the level of detail regarding the human sacrifice necessary for most sorcerous rituals on Carcosa.

Carcosan Sorcery is literally INHUMAN.

Humans did not create sorcery. The Snake-Men did. The (now thankfully extinct) Snake-Men originated tens of millions of years before man. These ophidian beings were not only literally cold-blooded, but they were also without emotion or pity. Imagine the eyes of a snake endowed with calculating intelligence, but no conscience whatsoever. These intelligent and amoral beings deeply studied the arcane aspects of existence, and in so doing discovered that a certain measure of control could be exerted over the very powerful Cthulhoid beings infesting both the world of Carcosa and the universe. This control could best be achieved with bloodshed. Snake-Men sorcerers, over countless millennia, honed and perfected their sorcerous arts. This included breeding the sub-human man-apes into the thirteen races of men, so as to be the most efficacious of sacrifices.

The Snake-Men subjected these hapless humans to the most horrific and degrading of fates in pursuit of sorcerous power. So please note: Carcosan sorcery (with its human sacrifice, rape, and torture) was created by an inhuman race that regarded us as we regard laboratory rats. The Snake-Men had as much sympathy for a human baby being sacrificed as we do for our veal dinner.

There is a grim justice in the ultimate fate of the Snake-Men: “At the height of their powers, the Snake-Men destroyed themselves by releasing ultratelluric forces impossible to control” (p. 111 of the expanded Carcosa book). In short, the Snake-Men paid for their sins. They were destroyed by their own sorcery.

Most Carcosan Sorcerers are EVIL.

In swords & sorcery literature, most sorcerers are evil. That is also true on Carcosa. Most sorcerers are reprehensible, disgusting, shocking, cruel, perverse, etc. Only a very few are otherwise, and they generally limit themselves only to the rituals of banishing (which do not require human sacrifice).

“Sorcerers Never Prosper,” or “Sorcery Doesn’t Pay”

The dangers inherent in sorcery are such that precious few sorcerers live to a ripe old age. Most eventually get destroyed by the Cthulhoid entities they conjure and/or attempt to control. Like the Snake-Men, sorcerers pay for their sins. And what the Cthulhoid entities do to sorcerers is a lot more painful than what sorcerers do to their sacrifices.

“So how can I use this kind of sorcery with explicit violence in a game?”

The explicit details can serve these two functions:

They make sorcerers GREAT villains for the player characters to slay. As a player I find it so much more satisfying to slay “the sorcerer who raped and killed adolescents” than to slay “the sorcerer who did some very bad things (details undisclosed)”.
They make PC sorcerers think twice before performing a sorcerous ritual. Several times in my Carcosa campaign, a PC sorcerer would be researching how to (for example) bind a certain Cthulhoid entity, and upon finding out the inhuman things required, DECIDED TO CEASE HIS RESEARCH. (“That price is too high.”) Many players will balk at sacrificing human NPCs when faces are put upon those NPCs, and when horrific details are given for what has to be done to those NPCs. Many players will refuse for their characters to kidnap an 11-year-old White virgin, rape her, and slay her. However, if the requirements of the ritual were vaguely worded (“requires one human sacrifice to be tormented and slain”), fewer players would balk. If the descriptions of the sorcery in Carcosa were less explicit, player character sorcerers would be more likely to engage in human sacrifice. The explicit language actually reduces (though it does not eliminate) the frequency of PCs sacrificing humans.

“Just How Explicit Is the Book, Really?”

M. A. R. Barker’s The Book of Ebon Bindings (published in 1978) was my model. Prof. Barker’s book is full of unflinching, clinical detail of human sacrifice, torture, and rape. Neither his book nor mine has the attitude of “Kewl! Blood and sex! Yeah!” Let us compare two passages from each work:

From the section on how to summon Gereshma'a, He of the Mound of Skulls (pp. 28-29 of The Book of Ebon Bindings): "In each of these three spaces let sacrifices be bound: in the northern pentagon a male human, in the western a female, and in the eastern an infant of not more than seven years...Then shall the evocator praise the Demon Lord and make the sacrifices. The infant shall be held head downward, and its belly shall be slit with the Ku'nur [the jag-edged sacrificial knife of the temple of Sarku]. When the blood is drained, the body shall be flung outside the diagramme."

From the ritual of The Primal Name of the Worm (p. 65 of the expanded Carcosa): “This one-hour ritual requires the sorcerer to stand in cold, waist-deep water and to there drown a Jale male baby. He must rend the corpse with his own hands and spill the blood upon a stone taken from the phosphorescent cave in hex 0607.”

From the section on how to summon Ka'ing (p. 66 of The Book of Ebon Bindings): "[T]wo of the evocators shall go to a female sacrifice, and while one engages in sexual congress with her, the other will slay her with a garrote made from her own hair. Then the other female sacrifice shall be treated in the same wise, and thereafter two female evocators shall perform the same act with the two male sacrifices, save that the garrotes shall be of the hair of the evocatresses instead."

From the ritual of Summon the Amphibious Ones (p. 70 of the expanded Carcosa): “This eleven-hour ritual can be completed only on a fog-shrouded night. The sorcerer must obtain the root of potency found only in ruined apothecaries of the Snake-Men. The sacrifice is a virgin White girl eleven years old with long hair. The sorcerer, after partaking of the root, must engage in sexual congress with the sacrifice eleven times, afterwards strangling her with her own hair. As her life leaves her body, 10-100 of the Amphibious Ones will coalesce out of the mists.”

As one can see, the level of detail and its clinical character is very similar in The Book of Ebon Bindings and in Carcosa. If Carcosa “crosses a line,” then it merely crosses a line that was already crossed 30 years earlier by The Book of Ebon Bindings. I regard M. A. R. Barker as one of the Five Great Men of FRPGs (along with Gary Gygax, Dave Arneson, Bob Bledsaw, and David Hargrave). Prof. Barker’s credentials are impeccable. I am confident that I am on safe and appropriate ground when I use his publications as a guide.

In the end, it’s all merely a game, fantasy, and words on paper. None of it is real.
So if reading descriptions of imaginary aliens doing horrible things to other made-up aliens on a planet 153 light years away from Earth for the purpose of influencing fictional slime/tentacle monsters is truly distressing to you, do not buy Carcosa.

(A final note: By request, a month after its original release, Carcosa was also made available in an expurgated edition, removing the most-complained about elements from the book. After the outcry and the requests for such a thing, after all was said and done after two years of the original edition being on sale in both versions, less than 15% of the book's total sales, including print and PDF, were for the expurgated version. LotFP will not be publishing an expurgated version.)

Get ready everyone... it's going to be another interesting ride.

Any other questions you have about Carcosa?

Keeping Cthulhu Scary

Kenneth Hite's presentation at CelestiCon is available for download here. I'm only four minutes in and so far it's great.