Friday, June 10, 2011

LotFP 'Nihilist'?

Over in the comments of Grognardia's post about the DCC game (here), there were several bits from THOMAS:

I read the back cover and hated the rejection of the concept of "hero" ala LotFP. It deliberately discourages the ideas of nobility, self-sacrifice for the benefit of others, honor, etc. Better to be non-committal philosophically, and let DMs create the tone they want. Game designers are trying to give their games a nihilistic bent, which I think is a mistake.

Sure, not purely for nihilism's sake, but the section on alignment demonstrates that good/evil are merely ideas or opinions. This makes all ethical ideals baseless, including valuing life and respecting others. The cosmology chosen in the alignment section leads to nihilism, which leads to the mercenary spirit, contra honor, nobility, heroism. Honor and nobility become opinions without base, no more intrinsically good than dishonor and evil. That cosmology stinks, and it is too bad that it is accepted by default.

I think this game, and LotFP, are both trying to make their games more unambiguously conformed to the nihilistic sorts of literary inspirations (e.g. Lovecraft). In other words, they are "purging" so to speak other works from Appendix N (Tolkien). AD&D was less committed to this nihilism than these two newer games.

So... is this true?

I declare that LotFP is non-committal philosophically, but it's not the Ref's job to create the tone they want - it should be the players'.

Look at A Stranger Storm, the intro adventure found in the Grindhouse Edition.

You can argue that saving nuns and children is the true goal of the adventure. If they're smart and/or heroic, the PCs can save a lot of innocent lives.

But if they're greedy and/or stupid, they can end up slaughtering innocent people (including babies) and each other for the sake of treasure.

And it's all up to the PCs. The adventure presents some situations and then lets the players decide what kind of game they're playing. I guess you can say it requires the players to decide what kind of game they're playing.

Is it nihilistic to allow them that choice?

Look at No Dignity in Death: The Three Brides. Nothing requires the PCs to get involved in the murder mystery beyond their own sense of justice. They can ignore it entirely with no bother. But that first portion of the adventure is all about seeing justice done and saving innocent lives.

The second part of the adventure (admittedly the weakest) is also about saving the innocent - but the opportunity is there to ignore the situation or even to be greedy and uncaring about life.

It's a choice that can be freely made with no enforced mechanical consequences. It's not a rigged game, it is a true choice to be decided entirely as one wishes.

(the third part's stance is a lot more open, depending on what the Ref decides happens as a result of trying to put O'Shaunnessy's spirit to rest, but I don't think requiring the PCs to choose between XP/wealth and Doing the Right Thing creates nihilism... to me, being good is entirely about sacrificing personal gain in lieu of more important things. The adventure asks "What's more important to you, game points or your sense of justice?" If it's always like that, there's an argument that it's nihilistic, but this is 1/3rd of an adventure where the other 2/3rds reward having that sense of justice)

Then there's this:

"Sure, not purely for nihilism's sake, but the section on alignment demonstrates that good/evil are merely ideas or opinions. This makes all ethical ideals baseless, including valuing life and respecting others."

I believe that good and evil really are merely ideas and opinions in real life. I don't believe in the supernatural or the divine in real life, and I do believe we're just animals whose brains and bodies and ability to organize work at a higher level than everything else on this planet.

This rather does make all ethical ideas baseless (we entirely made them up in order for society to function) but not necessarily foolish (each idea should be evaluated individually, but on the whole what's considered "good" and "ethical" are things that make our lives better by allowing us to trust our fellow man and therefore escape the constant paranoid survival mode of most animals).

I think the concept of "good" is much more powerful having been made up than if "good" really was defined for us and enforced from on high.

But it is undeniable that people we are supposed to trust (clergy, our elected representatives) can and do perform horrible acts, sometimes on their own in secret, sometimes openly as part of their jobs.

LotFP doesn't require you to put that sort of thing in your game. All your priests of the Happy Good Deity could indeed be Happy Good People and the game runs just fine as written.

But I think a game that enforces such things through establishing an objective good and evil in mechanical terms is childish and naive. It shuts down options. It dictates a two-dimensional world regardless of the wishes of its participants. What sort of thing is that to impose on a game design level?

... and by the by, Lovecraft isn't even as nihilistic as people like to think. One of my favorite Lovecraft stories is The Shunned House, which is all about combating a force hostile to mankind and winning. Though it pains ST Joshi and his ilk, The Dunwich Horror is a major Lovecraft work, I'd estimate top 5 in overall popularity and influence. That again is all about combating a force hostile to mankind and winning.

(the other four: Call of Cthulhu, At the Mountains of Madness, Shadow Over Innsmouth, Whisperer in Darkness)

That the universe is vast and humanity is unimportant in the grand scheme? Completely irrelevant to your life and mine in the real world. We can make our lives and the lives of others happier and better through our deeds if we so choose.

That the LotFP game's "cosmology" has nothing to do with good or evil? Completely irrelevant to your players's choice whether or not to play a character as a hero or an enormous cocksmock or whether the Referee creates no-win situations for that character.

Thursday, June 9, 2011

The Best Death Frost Doom Play Report in Awhile!

Read it here.

"Death Frost Doom is basically the most powerful module I've ever played or ran."

Rock on!

DCC Comments

Dungeon Crawl Classics RPG.

Had a chance to look at it since nobody else where I'm staying sleeps as little as I do.

Let's Be Honest Here: I'm not in the market for a new game. My interest here is seeing A- what I'm up against and how to approach differentiating my thing from Goodman's thing, and B- where it succeeds where I might not have so I know what I shouldn't be emphasizing and what I need to learn from it.

Let's Be Honest Here II: Alchemical Boogaloo: This game is going to be bigger than any of the OSR games as far as sales and market presence. The game doesn't fall on its ass. On first reading it seems to hit the mark it's going for and Goodman's promoting it right so far and the company's got a decent presence to begin with so upward and onward in that respect. I know I'm going to put in a healthy order for the game in my webstore.

The Snap Judgments:

I get a Hackmaster vibe from the whole thing. "This one goes up to 11" and the hard-coding of certain styles of fun into the rules. More charts, more tables, more emphasizing old schooliness as a gimmick instead of a byproduct of other priorities.

I don't see a lot of "I shoulda done that!" in there. My game's necessary reference material goes on the character sheet and the back cover of an A5 book so there's not a lot of page flipping during play. I can't even think of what real rules to put on a screen. DCC's design priorities are in direct opposition.

(an already oft-remarked upon thing related to this: I went for simplicity, so race as class makes sense. DCC goes for detail and fiddliness, so race as class really doesn't make sense. Why streamline there of all places?)


"DCC RPG, an OGL system that cross-breeds Appendix N with a streamlined version of 3E." I don't read this and feel like I'm looking at stuff inspired by Howard or Tolkien or Lovecraft or Vance or de Camp/Pratt the rest of them, or looking at a set of rules that encourage gaming that feels like those authors (ok, maybe de Camp/Pratt). This feels like a love letter to a couple old games, not to the authors or works of Appendix N. Or having all that much to do with 3e, for that matter.

(OD&D did capture the vibe of classic fantasy literature in ways that were sabotaged by Supplement I and were completely non-existent in D&D releases by the time Holmes and AD&D came around, but that's a blog post for another time)

As far as art, lots of good ideas (the fallen giant in particular is good), but ultimately Mullen's the one that stands out as really moving me here in execution. I'd kill the D&D re-dos and the rather obvious Warhammer mutant before the final version though. (oh, and my "in bed with the medusa" pic? Simply better.)

OK, time to do more necessary stuff. No access to my email from here though so if you've sent me something, you need to wait until the weekend for me to see it.

Wednesday, June 8, 2011

Nuts

It only took a few minutes into layout training to be humbled, haha. "Oh god, what crap have I done?" But one can't learn and get better if one can't acknowledge one's own shortcomings and talk about oneself using the word "one" a lot.

Interesting looking at various RPG books throughout history and seeing different styles and influences and theories as to why they looked as they do and how they are "proper" or not.

So yeah, this is already a worthwhile trip, and after three days of this hopefully I'll have the tools to make the next releases be noticeably better looking than the previous ones.

Now we're taking a break to play Space Hulk.

Monday, June 6, 2011

Interview and Grindhouse Review over at Suvudu

Read it here!

XRP Titles Added to LotFP Webstore

Eight Expeditious Retreat Press titles arrived today and have been added to the webstore.

A Magical Medieval Society: Western Europe, A Magical Society: Silk Road (both excellent world building tools), plus 6 OSRIC adventures: The Conqueror Worm, The Barrow Mound of Gravemoor, The Verdant Vault of Malakum, Stonesky Delve, Under Shattered Mountain, and The Frozen Wave of Satsuma.

(no, I won't be able to ship them until Monday, but no better time than the present to call dibs, right?)

Webstore is here!

Sunday, June 5, 2011

Out of the Office June 7 - 10

I'll be out of town Tuesday through Friday, so no posting, no access to email, nothing! Enjoy your break from me.

This means that after my post office trip Monday 3pm Finnish time, I can't ship any orders until the following Monday, so if you want to order something, I'd do it before 3pm tomorrow or it'll be a little extra wait. (or you can order from one of the fine vendors listed over there on the left)

And it's official: Twitter = blargh. I dropped a pretty significant discount code there yesterday (limit 3 uses), and no buyers, no retweets, just one guy saying he can't really use it because he's already got everything he wants. Go dig and take me to the cleaners.


Saturday, June 4, 2011

The Internet, Social Media, and What the Hell is All This For?

So what do I have under the LotFP banner?

There's this here blog. There's the LotFP: RPG Facebook page. There's my Twitter. I've got the LotFP website, plus there's the LotFP message board.

That's a lot of social networking interconnectivity mumbo jumble blargle gargle, and I feel I'm not using it all very effectively. And I can't just declare what's effective, because really, it's all about you guys and whether you actually giving a flying fornication.

Basically, I want to know how to organize my information so that people can easily find it if they care.

I thought this discussion might be valuable to have in public because a lot of you out there are publishing stuff and frankly aren't doing any better managing your stuff. :P Maybe if someone who knows what the hell they're doing has sensible things to say, we can all benefit.

So I'll throw out how I see each of these things, and you tell me whether I've got my head up my ass.

The LotFP Site: The store is connected through there, and I need the store, but I kind of feel that the rest of the site is rather unnecessary. The news section in particular is a problem. It's a pain in the butt to update TWO regular news feeds with paragraph-plus length, the blog gets far more hits, but fixing it so the site news page just reposted the blog won't work either since I do frivolous and non-news stuff here.

LotFP Message Board: It allows LotFP topics to be started and maintained by not-me people in a place where people would expect to talk about LotFP topics. I think that's useful. (I do try to stay out of "this is what I'm doing/houserules" conversations if I can because my point of view is already out there enough, and who needs my Hammer of Officialness chiming in on their own campaign setting idea?)

LotFP: RPG Facebook Page: You might have noticed that I'm not linking every review or discussion concerning LotFP here on the blog anymore. I'm putting them all on the Facebook page. It feels like just a lot of unnecessary posting noise to have them here, I think they'll get lost in the wind if I put them on Twitter, I don't update the main site's product page with reviews anymore because there's no indication anyone ever looks at those pages - and it's an awkward format for things like WrathofZombie's and the Alexandrian's multi-part Vornheim posts. But I don't know that the Facebook page is the best place to put the reviews, since their main value is convincing on-the-fencers, and why would on-the-fencers be going to my Facebook page?

Twitter: Fuck if I know what to do with it. Random flashes of "insight"? zzzz. I don't think I'm biologically capable of condensing an idea into 140 characters. Maybe I should get a smartphone and let everyone know when I'm in the bathroom, or at the post office, or having a wank. Seriously though, I think its main value is being subscribed to the Twitter feeds of important/interesting people who actually know how to use it. Maybe I'll do "flash discounts" a couple times to see if anyone actually looks at the darn thing.

This Blog: This gets the eyeballs, but I don't want to just flood the thing with repetition (Look, a Review! Another Review! Oh hey, guess what? ANOTHER REVIEW!), and while it's tempting to use the thing for pure advertisement (the subject line gets into a lot of blogrolls...), obviously that's unavoidable sometimes. Obviously the blog is the best place when I've got a good lengthy frothy rant, but of the things I want and need to communicate, what belongs here? I already think the sidebars have more ornaments than Christmas trees...

My personal Facebook page: I don't know why you guys want to friend me there. I mostly make fart jokes, complain about my dog's balls and his propensity for resting them on my feet and pillows, and other such nonsense. Any gaming items I put there is because I want my non-gamer friends to see them. :P

So what the hell do I do with all this?

Thursday, June 2, 2011

LotFP Featured on Something Awful's WTF D&D!?

I just got the Google Alert. Haven't looked yet.

The link is here. Let's see how they slaughter me together, shall we?

Wednesday, June 1, 2011

Webstore Back Up!

Right here.

Be sure to let me know if there's any funny business going on when trying to place an order (I'm most concerned about having accidentally eradicated some country or another from all the shipping zones so someone from that country can't select a shipping method)...

Further notes... I'll be out of town Tuesday - Saturday next week (layout/graphic design classes!), so any orders placed after my post office run on Monday won't be shipped until the following Monday.

Same deal Monday and Tuesday the following week (13th-14th) as I'm going to visit a board game manufacturer to discuss options on a possible upcoming project and combining that with an overnight getaway with the martyr wife.

And then at the end of the month (29th-30th) we'll be out of town for some medieval fair my wife wants to go to.

(at the end of July I'll be closing down the store during Ropecon to be able to keep the stock straight with all the other-publisher stuff I'll be carrying, and in August we're doing the cabin getaway for a week plus the Jalometalli weekend in Oulu...)

Yeah, lots of away-time in the months to come but that's small-press-operating-out-of-the-living-room reality for you. You could always just buy a shit-ton more stuff if you really want me to have an office and staff. :)