The original.
Has it been a year already?
All this time later, I still get many hits from the TVTropes website, and a couple weeks back the SomethingAwful forums seemed to be interested as well (interested in ridiculing it, to be exact). The thing has gotten all sorts of people linking to it, and even many people emailing me to tell me how wrong I am... almost like they're pleading with me to change my mind.
The original essay was first written in 2007 to be the intro of an issue of my heavy metal zine, decrying the download culture and 'that album was great... but what will I listen to tomorrow?' transitory nature of a fanbase that seemed to put no real value in the music forming the basis for their scene and in many cases their lifestyle. My marriage was dying fast at the time of the first writing, and that surely impacted how it came across. (Oh hell, I've already told a couple people so I might as well say it... that first part was about my ex.)
One year later, seeing the arguments about 4e and how the edition wars were raging, I saw similarities in the fanbases of metal and RPGs. The two seem to share quite a bit. Rewriting the second half of the essay to turn it into a rant about RPGs instead of heavy metal was easy. The I Hate Fun name was invented at this time and it was nothing more than a catchy title for the post. At that time, I had just moved to Helsinki and was effectively homeless, sleeping on a married couple's floor in a one room apartment. That surely impacted how it came across.
So here we go. I've not looked at I Hate Fun in many months, and so I will see it with fresh eyes, putting another wild year's perspective on it, maybe explaining things that were not well explained the first time around, and perhaps even noting where my views now differ.
Ready?
I do not hate fun, and I have to think that anyone that really took the title literally is a moron, and I suspect that many of the people trying to argue with me about it and ridicule me for it didn't read much more than the title and maybe a couple paragraphs.
What I do hate is the use of "fun" as any sort of objective thing, as many do when discussing RPGs. "Fun" does not mean anything in a universal sense; saying something is fun, or not fun, is as objective as saying, "I like peas." Yet people, especially online, will argue about things that are fun, or not fun, as if making the proclamation that something is fun somehow wins an argument. It does not - it kills discussion and argument. Invoking "fun" in any explanation or reasoning equals sticking your fingers in your ears and screaming "I'M NOT LISTENING I KNOW BETTER THAN EVERYONE LALALALALALALALALA."
Using the word "fun" in any meaningful way requires quite an explanation of what is meant by fun. The original I Hate Fun is in a lot of ways simply an essay describing what it is I do, and do not, mean by fun.
Perhaps a better way of putting this is, "The very idea of wanting to be passively entertained is an exercise in self-nullification." I do believe that things you put effort into doing are far more rewarding than things that you just sit back and receive. And the things that really excite me compel me to get more and more involved in them. I can't play an instrument, but I couldn't very well just be a metal listener. I had to do more, be involved, and thus I started my zine. Role-playing is quite work and time-intensive on its own, but I couldn't just stand to be a player. I had to referee. And beyond that, become a commentator and a writer and a publisher.
This is not true. I can. I just hate doing it. It's probably worse these past three and a half years in Finland, since I haven't picked up either of the languages all that well (curse the ubiquity of English!). But I can go out and hang out and enjoy myself, but after it's done I feel like I've wasted my time. Nothing's been accomplished. I just need a few people to bounce ideas off of and to tell wild stories to (and to hear wild stories back). After that, other people are kind of... superfluous? Thinking about it from 'outside,' it sounds horrible, but I've long said that "Good music is better than people," and certainly I'd rather curl up with a good book than have a social life. And for the last six months I've been living with someone I care for very much so that makes it easier to not seek more companionship... but let me tell you, never having a day alone is very frustrating.
But I don't consider gaming to be "socializing," because it's not just idle conversation (not supposed to be, anyway... I know I go on about irrelevant shit at the start of sessions here, but that's mainly to repeat stories that have already amused Maria, and far be it from me to only tell an amusing story once...), but actually doing something.
Now more about fun:
Well that's all defined right there, isn't it?
A lot of the post at this point was basically being against the idea that role-playing was all about wish-fulfillment power fantasy. As I later wrote, "I'm in a different hobby than all these other folks." To me, sitting down playing pretend in order to compensate for inadequacies in real life is very, very sad.
There was also discussion about encouraging more "lifers" and less casual players. Now I'm not against casual players. I'm against them setting the tone for games. But of course what that means can become clouded. I would certainly never consider D&D, as it's been published for the past 10 years, as being aimed at a casual gamer. Not with all those expensive books and ridiculous list of character powers and detail to be kept track of. But undoubtedly the focus on temporary effects, healing surges, and other features of the 4e system are to encourage a certain sort of faster-paced play that's more generally appealing.
I spent a lot of time talking about and around this, but this sums up my feelings on danger, success, and the D&D experience. This is a statement of fact as far as I'm concerned, and not an invitation to discussion.
I've been accused of One True Wayism. Well... it's my blog. My way. If it's really that offensive to you... stop coming here!
Yes, I know that China was not the country that got nuked in World War II. I typed this bit correctly and purposefully. People seriously used that line as evidence that I am a fool, when they are the ones completely missing the point of what is being said here.
Gosh, looking back there's so much good stuff here. I was half-expecting to look back on this and cringe a lot. But while the original post does jump from point to point a bit, and some of the wording isn't so flattering, I will stand behind the original post and its meaning 100%. And I love this bit:
So I guess I don't understand the uproar. I defined my terms and made my argument. Why are people so threatened by the idea that someone will have a firm opinion on a subjective matter and then say so in their own space?
I ended with song lyrics last time, but I can't think of a good whole song to end with this time. So... here are bits of two!
Has it been a year already?
All this time later, I still get many hits from the TVTropes website, and a couple weeks back the SomethingAwful forums seemed to be interested as well (interested in ridiculing it, to be exact). The thing has gotten all sorts of people linking to it, and even many people emailing me to tell me how wrong I am... almost like they're pleading with me to change my mind.
The original essay was first written in 2007 to be the intro of an issue of my heavy metal zine, decrying the download culture and 'that album was great... but what will I listen to tomorrow?' transitory nature of a fanbase that seemed to put no real value in the music forming the basis for their scene and in many cases their lifestyle. My marriage was dying fast at the time of the first writing, and that surely impacted how it came across. (Oh hell, I've already told a couple people so I might as well say it... that first part was about my ex.)
One year later, seeing the arguments about 4e and how the edition wars were raging, I saw similarities in the fanbases of metal and RPGs. The two seem to share quite a bit. Rewriting the second half of the essay to turn it into a rant about RPGs instead of heavy metal was easy. The I Hate Fun name was invented at this time and it was nothing more than a catchy title for the post. At that time, I had just moved to Helsinki and was effectively homeless, sleeping on a married couple's floor in a one room apartment. That surely impacted how it came across.
So here we go. I've not looked at I Hate Fun in many months, and so I will see it with fresh eyes, putting another wild year's perspective on it, maybe explaining things that were not well explained the first time around, and perhaps even noting where my views now differ.
Ready?
I do not hate fun, and I have to think that anyone that really took the title literally is a moron, and I suspect that many of the people trying to argue with me about it and ridicule me for it didn't read much more than the title and maybe a couple paragraphs.
What I do hate is the use of "fun" as any sort of objective thing, as many do when discussing RPGs. "Fun" does not mean anything in a universal sense; saying something is fun, or not fun, is as objective as saying, "I like peas." Yet people, especially online, will argue about things that are fun, or not fun, as if making the proclamation that something is fun somehow wins an argument. It does not - it kills discussion and argument. Invoking "fun" in any explanation or reasoning equals sticking your fingers in your ears and screaming "I'M NOT LISTENING I KNOW BETTER THAN EVERYONE LALALALALALALALALA."
Using the word "fun" in any meaningful way requires quite an explanation of what is meant by fun. The original I Hate Fun is in a lot of ways simply an essay describing what it is I do, and do not, mean by fun.
The very idea of wanting to be entertained is an exercise in self-nullification.
Perhaps a better way of putting this is, "The very idea of wanting to be passively entertained is an exercise in self-nullification." I do believe that things you put effort into doing are far more rewarding than things that you just sit back and receive. And the things that really excite me compel me to get more and more involved in them. I can't play an instrument, but I couldn't very well just be a metal listener. I had to do more, be involved, and thus I started my zine. Role-playing is quite work and time-intensive on its own, but I couldn't just stand to be a player. I had to referee. And beyond that, become a commentator and a writer and a publisher.
I can’t socialize. I won’t.
This is not true. I can. I just hate doing it. It's probably worse these past three and a half years in Finland, since I haven't picked up either of the languages all that well (curse the ubiquity of English!). But I can go out and hang out and enjoy myself, but after it's done I feel like I've wasted my time. Nothing's been accomplished. I just need a few people to bounce ideas off of and to tell wild stories to (and to hear wild stories back). After that, other people are kind of... superfluous? Thinking about it from 'outside,' it sounds horrible, but I've long said that "Good music is better than people," and certainly I'd rather curl up with a good book than have a social life. And for the last six months I've been living with someone I care for very much so that makes it easier to not seek more companionship... but let me tell you, never having a day alone is very frustrating.
But I don't consider gaming to be "socializing," because it's not just idle conversation (not supposed to be, anyway... I know I go on about irrelevant shit at the start of sessions here, but that's mainly to repeat stories that have already amused Maria, and far be it from me to only tell an amusing story once...), but actually doing something.
Now more about fun:
People want to be entertained by their role-playing, people want to sit down and get what they want out of it every time, and they want it quickly. They don’t want to work for it, and they don’t want to risk that it won’t happen when they try to play.
This is how I’ve come to interpret people when they use the word “fun” in relation to role-playing games. People wanting quick-fix, feel good entertainment exactly as they like it with as little effort as possible.
And I hate it.
Well that's all defined right there, isn't it?
A lot of the post at this point was basically being against the idea that role-playing was all about wish-fulfillment power fantasy. As I later wrote, "I'm in a different hobby than all these other folks." To me, sitting down playing pretend in order to compensate for inadequacies in real life is very, very sad.
There was also discussion about encouraging more "lifers" and less casual players. Now I'm not against casual players. I'm against them setting the tone for games. But of course what that means can become clouded. I would certainly never consider D&D, as it's been published for the past 10 years, as being aimed at a casual gamer. Not with all those expensive books and ridiculous list of character powers and detail to be kept track of. But undoubtedly the focus on temporary effects, healing surges, and other features of the 4e system are to encourage a certain sort of faster-paced play that's more generally appealing.
Take the introduction to Mentzer’s Basic Set. It is the finest introduction for D&D that was ever penned, explaining the basics of everything from classes and their abilities to combat in just seven pages – of storyform prose, not rules blather. And the first-time D&D player has an 80% chance to fail that saving throw against Bargle’s spell. An 80% chance of losing. Aleena dies. You can’t save her. You must run from the ghouls or you die. Some would say that traditional Dungeons and Dragons was poorly designed because first level characters were weak and that there was an uneven playing experience. It never seems to occur to these people that traditional Dungeons and Dragons was designed perfectly and that play experience was intentional. Mentzer’s introduction shows what Dungeons and Dragons is all about, and it’s not flashy heroism. It was never about that until Gygax was removed.
I spent a lot of time talking about and around this, but this sums up my feelings on danger, success, and the D&D experience. This is a statement of fact as far as I'm concerned, and not an invitation to discussion.
I've been accused of One True Wayism. Well... it's my blog. My way. If it's really that offensive to you... stop coming here!
It's a pain in the ass to deal with people who have a "been there, done that, and found it immature" attitude when they don't even know where there is or what that even entails. Fucking hell, it's like someone not wanting to visit China for the Olympics for fear of the fallout from the two atomic bombs that got dropped there during World War II.
Yes, I know that China was not the country that got nuked in World War II. I typed this bit correctly and purposefully. People seriously used that line as evidence that I am a fool, when they are the ones completely missing the point of what is being said here.
Gosh, looking back there's so much good stuff here. I was half-expecting to look back on this and cringe a lot. But while the original post does jump from point to point a bit, and some of the wording isn't so flattering, I will stand behind the original post and its meaning 100%. And I love this bit:
The purpose of standing up and making noise is for the silent crowd that watches from the sidelines. We need to make sure our game isn't defined by people who don't like it, we have to be visible and make noise so these people see the earlier versions of the game are being played and are perfectly viable options for them. We have to make sure they know there is a history and a legacy and a depth to this hobby which can be explored. That there is life in this hobby beyond the shiny new release, which is to be given up once the trademark overlords decide it has outlived its usefulness and decides to create an even shinier, newer release. The silent crowd should always be reminded that the "industry" can never dictate the possibilities at their game table.
So I guess I don't understand the uproar. I defined my terms and made my argument. Why are people so threatened by the idea that someone will have a firm opinion on a subjective matter and then say so in their own space?
I ended with song lyrics last time, but I can't think of a good whole song to end with this time. So... here are bits of two!
When time is ripe to revive the past
Let us see who stands triumphant
Let us see who stands triumphant
We're fighting by the dawn
We're fighting after sunrise
We fighting for a chance to see our life to be
And you won't take us alive
We're fighting in the dark
We're fighting after midnight
We're fighting for a fantasy reality
In case our dreams are right
On we fight!
"Fighting" from Pharaoh's The Longest Night
We're fighting after sunrise
We fighting for a chance to see our life to be
And you won't take us alive
We're fighting in the dark
We're fighting after midnight
We're fighting for a fantasy reality
In case our dreams are right
On we fight!
"Fighting" from Pharaoh's The Longest Night
"(awaiting your quote to be inserted after you read the post, just like last year, Matt...)" - Matt Johnsen