Sunday, September 6, 2009

Lessons Learned From Today's Game

A Deck of Many Things is like a sandwich... if you drop them, the pieces will all fall business end down.

The kind and merciful thing to do is kill the last enemy combatant, because he'd be really distressed at being taken prisoner.

Making a dungeon's surfaces composed of very smooth blue metal will make players think "Spaceship!" Was it a spaceship? Maybe. ;)

It's perfectly OK to burglarize your Mom's house if you really have to.

Sometimes, a splash of water is the most effective weapon in your arsenal.

Making all the PCs "out of phase" with the world so they are all permanently invisible and silenced (but not to each other) grants a lot of power... but... what do you do with it if you effectively can't interact with the rest of the world except to stab it?

1 comment:

  1. A Deck of Many Things is like a sandwich... if you drop them, the pieces will all fall business end down<

    Believe it or not, a deck got dropped in an old game of mine, and I had to specifically tell them they were all face down. If you catch the slightest glimpse of one than *bam* you get affected by it.

    >The kind and merciful thing to do is kill the last enemy combatant, because he'd be really distressed at being taken prisoner<

    Heh heh, I think you said pretty much this same thing in an old post of mine about killing helpless enemies.

    ReplyDelete