I'm looking for some smaller adventures to publish.
Specifically, 4000-6000 word adventures, plus roughs of any required maps or graphics, delivered by the end of November. Adventure content fitting in with LotFPisms I like to see: Not incompatible with a real-world setting, no demi-humans or Clerics, "weird/horror" adventure concept. Basically not looking at all like a generic D&D adventure. Doesn't have to be gross or profane or anything "extreme" to be accepted, in case you were wondering. Clever is clever, no matter how much or how little gore or nudity are involved. Completed drafts to be delivered before the end of November, final drafts including revisions before end of December.
What You Get: 200€ upon submission of final draft (150€ if you deliver after the agreed deadlines) plus 50% of net PDF income.
Time wasters will be executed.
Send pitches (and relevant CV details) to email@example.com on or before October 11. Decisions on which pitches to accept will be made October 12.
Questions can be left at the LotFP Facebook post or on this G+ post.
Questions already asked, with answers:
Q: Any particular level range?
A: Low level. (I keep forgetting other people think about adventures in terms of level... :D )
Q: Would it be more convenient for you to have one pitch per e-mail, or should we send them all together.
A: One pitch per email would be easier.
Q: Would reworked stuff previously published in a fanzine be OK? Or you want completely original?
Q: How long should a pitch be?
A: Pitches should be long enough to give me an idea of what you want to do and not so long that I get bored reading it.
Q: Thoughts on incorporating regional folklore into adventure concepts? Can this aid in adding verisimilitude to weird fantasy?
A: Folklore...eehhhhh... not in the "the folklore is real!" way. That's well-worn by D&D. (and the worst thing Lovecraft ever wrote is that yetis were mi-go... blleehhh)
Q: In the appendix of the Player Core book regarding firearms you speak of the Early Modern Period (1492-1683) as a setting for LotFP, the adventure must be focused in this time period or can be settled in other eras? (18th or 19th centuries for instance).
A: I'd say if incorporating real-world elements (as opposed to an adventure which is in a cave up in a mountain and doesn't reference a greater setting at all), keep it to the Early Modern period. These are short adventures, not setting treatments.
Q: What's the definition of demi-human in this case? What does that cover? Just the PCs and/or NPCs of dwarves, elves, halflings? What about demi-human like monsters eg. Medusa etc?
A: If you build an adventure around a monster people already know, that's not going to get very far.