Thursday, April 29, 2010

Rate the LotFP Modules!

... because the Dragonsfoot people are doing it with the TSR B series, and I haven't got anything actually interesting to post, I thought I'd do this here.

  • Death Frost Doom
  • The Grinding Gear
  • No Dignity in Death: The Three Brides

  1. Which adventure is your favorite? Least favorite? Why?
  2. Which adventure do you think is the most difficult? Easiest? Why?
  3. What is the one thing, between all the modules, you most wish you had come up with?
  4. What's the best "screw you!" moment of any of the modules?
  5. If there was one thing you would change about one of the adventures, what would it be?

5 comments:

  1. Alright then, but only because you used the guilt card. Hmm, tough questions. My group has only played GG. I want to play DFD the most and I think NDiD is a bit above the level of my players (mostly kids). So with all that in mind:

    1. DFD is my favourite. NDiD my least favourite probably because as a DM I'd have to work too hard, too many NPCs.

    2. For me personally, I'd find NDiD the hardest for the above reason, however I think DFD would be the hardest one for my players to "succeed" with. Having said that, I didn't think they'd make it through GG, but they did.

    3. The zombie apocalypse of DFD, I'm looking forward to that.

    4. The zombie apocalypse of DFD, I just know my players will destroy the plant.

    5. The name "St. McIver" and I did indeed change it when I ran the adventure.

    ReplyDelete
  2. Right I've got all 3 modules but I've only run DFD and the 1st adventure from NDiD but here goes

    1. Which adventure is your favorite? Least favorite? Why?

    DFD, because I ran it with a party way above the recommended level limits unmodified until the chambers beyond the bit your not meant to fuck with (after which I beefed the bad guys up appropriately) and the players were still scared shitless throughout.

    2. Which adventure do you think is the most difficult? Easiest? Why?
    DFD is the hardest because it gives the PCs the most rope to hang themselves, not only in the "hell spews forth it's filth bit). NDiD is probably the "easiest" because in the first couple at least the PCs can fail in their quest without failure automatically equalling death.

    3. What is the one thing, between all the modules, you most wish you had come up with?


    4. What's the best "screw you!" moment of any of the modules?

    In our case a near miss but the "eye of many eye's" in DFD, Inevitably one PCs threw a coin in (DM rolls behind the screen) "you get a permanent +1 to strength" all the other players "shit let's get out of here, I'm not touching it".

    5. If there was one thing you would change about one of the adventures, what would it be?

    Not so keen on Mc.Iver and although I haven't run it maybe the map in GG is too subtle - I might change my mind after running it though.

    ReplyDelete
  3. Sorry for 3. The handouts/screens for GG are beautiful

    ReplyDelete
  4. I have all three, but I've only run DFD (and that was not by the book by any means), and I've not read NDiD yet, so this may not be useful data.

    1) DFD is my favourite, partly due to the mood, partly due to the big twist, and partly because everything bad that could happen is brought on by the players. My least favourite is GG, because I don't like puzzle dungeons, as they seem artificial; I know you tried to embrace and rationalise this, but it still didn't do anything for me.

    2) GG, but not because of the puzzles themselves, although they are tricky. Rather, the difficulty comes from keeping the players interested and in making sure they don't get demoralised. But this may just be my personal prejudices against puzzles coming through. DFD is perhaps the easiest, because if the players don't mess around with it too much, they'll emerge unscathed, but it's an odd definition of ease.

    3) It's not a thing within the modules as such, but I wish I had the confidence to drop situations like these on my players; I too often go easy on them for fear of ruining their fun.

    4) It has to be the undead apocalypse in DFD, mainly because of the scale of it.

    5) Well, I changed a lot when I ran DFD, because I was running it in a completely different type of game to the one for which it was designed. However, if I did run it for a D&D type game, I'd take out the sleeping giant. That shifts the scenario from weird fantasy into fairy tale for me, and harms the tone a bit.

    ReplyDelete