- Small alteration to Encumbrance Rules
- Clarified Charm Person, Levitate, Haste, Detect Evil, Sleep spells
- Added “no more than one level gained per session” rule
- Clarified Helpless Opponents
- Changed Warhorse price
- Added Slave costs
- Changed Doors to Low Roll mechanic to match other subsystems
- Adjusted Monster XP Awards
- Firing Into Mêlée rules revised
- Added Dwarfs are Less Encumbered rule
- Replaced Know Alignment with Heroism spell
- Altered Halfling special abilities slightly
- Changed Animal Encumbrance
- Altered Language Rules
As you can see, all minor changes. The next big project is the Maritime rules, which I'm getting together to prepare the playtesting for Weird New World.
And here is the latest draft for the character sheets. Again, these will be redone more professionally...