Everyone who signed up for the Monolith IndieGoGo or ordered in the past 24 hours, your books are in the mail.
It's been a busy couple days... forgive me if those of you due tracking numbers don't get them until tomorrow. I need a breather.
I'm glad I finally have a couple of adventures out there. It's been two years since I've had my own totally new stuff out there. I finally have definite things to point to and say "This is what I mean by Weird Fantasy." An identity that's different than the other games out there using the same base mechanics and the final word in the argument about whether these games can really do things that don't feel like they're 1980. There are no limits, creatively or commercially.
Sold 79 Death Love Dooms the first 24 hours they were on general sale (in addition to the 25 sold at Ropecon so less than half of the print run remains), not bad for an adventure that's basically had no info about it released beyond "it's icky!"
Monolith is the most-played adventure I've released and has been in the works for over a year, and I think it's the best and most distinctive thing I've done to date. Really went all-out to make sure the presentation was absolutely first class.
You guys give these things the word of mouth they deserve... I've got loads to do. I want ten more things out by the end of this year (God, small adventure for Tracon, small adventure for Dragonmeet, Hite's adventure, the hardcover, the 4 adventures that got funded, Zzarchov's, oh yeah plus the 2 exclusives from the adventure campaign and the new non-exclusive... that's more than ten).