Friday, November 28, 2008

"The 'reality' AD&D seeks to create through role playing...

... is that of the mythical heroes such as Conan, Fafhrd and the Gray Mouser, Kothar, Elric, and their ilk."

Gary Gygax, Dungeon Masters Guide, page 90. Notable as much for what is stressed as for what is not.

Also some bits from Mr. Mornard here that calls back to some of my ranting here:

"Greyhawk didn't restock instantaneously, so areas you'd cleared out stayed clear. And, UNLIKE CONVENTION MODULES, there was a lot of EMPTY area, so you could, with caution, navigate around encounters with your only worry being wandering monsters.


Most modules were convention adventures.

Convention games must produce a 'winner'.

The easiest method of finding a winner is 'Whoever's body lands furthest from the entrance wins'. This makes your modules tend towards a linear kill zone design."

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