Last year I was running a HERO system supers game. I hadn't tried HERO in 15 years, and funny enough I ran into the same problems last year as I did all those years ago. The game itself is very well made, with lots of detailed character options and meaningful combat options. It is a monster to prepare for every week though, which is ultimately why I abandoned the campaign.
But the Disadvantages system is very poorly explained and thought out. So I wrote a rather long forty page diatribe about it, using examples from the books (and example characters in those books) to basically blast that aspect of the game. I was going to release it as a for-sale booklet (who's going to read forty pages online?) but then HERO went and announced a sixth edition, making the entire exercise pointless. Still, I think the point stands, and the pdf is available for all to read. Maybe they'll address the issue in the new edition.
The pdf is here.
(right-click and 'save as' if you will)
But the Disadvantages system is very poorly explained and thought out. So I wrote a rather long forty page diatribe about it, using examples from the books (and example characters in those books) to basically blast that aspect of the game. I was going to release it as a for-sale booklet (who's going to read forty pages online?) but then HERO went and announced a sixth edition, making the entire exercise pointless. Still, I think the point stands, and the pdf is available for all to read. Maybe they'll address the issue in the new edition.
The pdf is here.
(right-click and 'save as' if you will)
The link doesnt work. :(
ReplyDeleteI'd love to read this! thanks!
aargh, I would love this.... James, where does it now reside?
ReplyDelete