To be released at Dragonmeet:
Saturday, October 27, 2012
Friday, October 26, 2012
LotFP Store 2012 First Snow Sale!
Snow has finally fallen in Helsinki, and that means until I wake up
Monday morning, everything in the LotFP webstore is 33% off!
Use promo code LUNTA2012 (allcaps) when checking out.
LotFP Store
Use promo code LUNTA2012 (allcaps) when checking out.
LotFP Store
Thursday, October 18, 2012
New Cover Art for Upcoming LotFP Stuff
Saturday, October 13, 2012
Saturday, October 6, 2012
Vornheim wins Technology award at IndieCade
Info here.
A Turnstyle column talking about the win here, and a previous interview with Zak with Turnstyle appearing on the Huffington Post (!) here.
Zak's reaction here.
As I write this there are six copies of Vornheim left in stock at the LotFP store, and a few hundred out there in distribution. Get one before they're gone!
Monday, October 1, 2012
Interviews on Geeky & Genki and RPG Circus
I've done a couple of interviews lately:
Last week's RPG Circus and the newly posted episode of Geeky & Genki's Gamecast.
The G&G interview is nearly 90 minutes and covers a lot of design philosophy, something I know people are wondering about after the latest releases... :)
Thursday, September 27, 2012
Valley of the Lost Shell: Details on Kenneth Hite's LotFP Adventure!
Remember that May crowdfunding thing? For the LotFP Rules and Magic hardcover, and, as it turned out, a Kenneth Hite adventure?
Well the hardcover is in layout.
And it's time to give some details about Hite's adventure, Valley of the Lost Shell. Some quotes (from the not-yet-proofed text, mind) to give you an idea of what you're in for:
"The Valley of the Lost Shell is a classic 'exploration'
adventure, set in a wet, poisoned sandbox. While the Cylinder is the
focus of outside magic-seekers, and makes a convenient 'center of the
labyrinth' for goal-directed players, the Qelong Valley is a setting
first and foremost."
"Wherever they come from, story elements, once introduced, become part of a narrative in the players’ minds; Referees and players will find themselves almost unconsciously weaving further encounters into the ongoing story. A picaresque adventure – a series of dangers and incidents on the way to somewhere – is the likely result. This kind of adventure maps to general expectations of fantasy quest drama as well as to war stories like Valhalla Rising, Apocalypse Now, and The Good, the Bad, and the Ugly (especially the “war over the bridge” sequence), all of which were among my models for this adventure’s design.
They were also among my models for the general “feel” of the adventure. I see the Qelong Valley as a land of steam, smoke, mist, fog – high grasses and low mangroves, like the Dead Marshes or Beowulf’s fen country. All of this grows not in a placid pastoral Olden Tyme, or even a gently corroded Dark Age, but in the path – or technically on the sidelines -- of a great and incomprehensible war. Houses and farms are burned, villagers gaunt and feral. Dogs whine over the carcasses of their masters, then tear out the intestines to feed themselves. Men kill each other for a handful of rice, or for a woman who can be beaten into cooking it. All around, sorcerous echoes and explosions ripple the skies, but as a constant drumbeat of vile thunder, not as anything aimed at anyone in the same country. The Qelong Valley has been poisoned by accident and forgotten by its killers. Only the scavengers remain, and the worms that grow in the corpse."
"If your campaign takes place on Earth or a close analogue, Sajavedra maps generally to Cambodia; the Qelong River valley specifically to the portion south and west of the Cardamom and Elephant Ranges."
Magical fallout, the elephant lich, the hundred-mile-long naga, the Lotus Monks, the insect-possessed myrmidons, and so much more... different than anything LotFP has done so far, that's for sure.
(...and it might be rushing things a bit to get this and the hardcover to print as originally scheduled in October, especially since this adventure needs some actual play time and the hardcover is going to be a pain to do right. Looking at early November to press so we may still be mailing out by the end of that month, plenty of time for you backers to get your packages by Christmas!
Oh, and I hope to have one or maybe two more adventures going to press with this stuff. Have your wallet ready. We've only begun to get Weird.)
Tuesday, September 25, 2012
Vornheim Almost Out of Stock
I have less than two dozen Vornheims in stock here at LotFP HQ.
Because there are still hundreds of copies available through distribution in the US, I'm not reprinting any time soon. (also, for that same reason, North Americans can just as easily mailorder from a place in their home country as from me).
However, you EU people that have been thinking about getting a copy probably shouldn't wait much longer because it might be a bit more of a pain in the ass for you to get a copy before too long.
Because there are still hundreds of copies available through distribution in the US, I'm not reprinting any time soon. (also, for that same reason, North Americans can just as easily mailorder from a place in their home country as from me).
However, you EU people that have been thinking about getting a copy probably shouldn't wait much longer because it might be a bit more of a pain in the ass for you to get a copy before too long.
Thursday, September 20, 2012
190+ Packages Sent Out
Everyone who signed up for the God that Crawls IndieGoGo or ordered in the past 48 hours, your books are in the mail.
A nice increase from last month's Monolith shipment!
Weird Fantasy rages on!
(The hardcover is in layout, I have a ton of stuff in the works, plus there's Hite and Brockie and Green and Rients and Baker and Zzarchov's stuff to come, all penciled in for THIS YEAR. Cross them fingers!)
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