Random encounter chances are 1 in 6.
That's a 1 in 6 chance that something rather annoying-to-dangerous happens when just walking around the dank ol' dungeon.
But that's a wonderful thing to use any time a PC is doing something rather unseemly or getting into trouble that maybe they shouldn't be getting into. Let's face it, PCs are made specifically to get into trouble. It would be a dick move to summarily punish them for doing what they're supposed to do.
But there should always be a chance that mischief goes all to hell, even if it's otherwise harmless and has nothing to do with whatever else is going on in game.
Why not 1 in 6?
For example, in my last session it turns out there was a brothel very close to a particular location of interest (damn you Vornheim!). I decided it was disguised as a laundry, but that deception couldn't stop one of the PCs. So he's getting into mischief. Had nothing to do with anything.
You could just fast forward. You could just see what the other players are doing.
Or you can roll a d6 and see if something bad happens. That's what I did.
A 1!
The dice had just given me permission to screw around with that character. And so I did.
Here comes the priest with some minions, tarring and feathering everyone in the place!
And confiscating their stuff, for which they'd have to pay a fine to get back.
The PC was a Magic-User in this case, and I was kind enough to rule that the priest thought his spellbook was just a book of French pornography since he couldn't understand any of it. Cost the PC extra silver to get that back.
That's a 1 in 6 chance that something rather annoying-to-dangerous happens when just walking around the dank ol' dungeon.
But that's a wonderful thing to use any time a PC is doing something rather unseemly or getting into trouble that maybe they shouldn't be getting into. Let's face it, PCs are made specifically to get into trouble. It would be a dick move to summarily punish them for doing what they're supposed to do.
But there should always be a chance that mischief goes all to hell, even if it's otherwise harmless and has nothing to do with whatever else is going on in game.
Why not 1 in 6?
For example, in my last session it turns out there was a brothel very close to a particular location of interest (damn you Vornheim!). I decided it was disguised as a laundry, but that deception couldn't stop one of the PCs. So he's getting into mischief. Had nothing to do with anything.
You could just fast forward. You could just see what the other players are doing.
Or you can roll a d6 and see if something bad happens. That's what I did.
A 1!
The dice had just given me permission to screw around with that character. And so I did.
Here comes the priest with some minions, tarring and feathering everyone in the place!
And confiscating their stuff, for which they'd have to pay a fine to get back.
The PC was a Magic-User in this case, and I was kind enough to rule that the priest thought his spellbook was just a book of French pornography since he couldn't understand any of it. Cost the PC extra silver to get that back.