tag:blogger.com,1999:blog-6670029344758253148.post8893376061052631340..comments2024-02-16T22:05:32.773+02:00Comments on LotFP: RPG: LotFP Weird Fantasy Role-Playing Version 0.03 Available NowJimLotFPhttp://www.blogger.com/profile/02992397707040836366noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-6670029344758253148.post-79053201537202730302010-02-28T06:44:55.726+02:002010-02-28T06:44:55.726+02:00In the "Traps" section you make repeated...In the "Traps" section you make repeated references to thieves (as opposed to specialists).Harlohttps://www.blogger.com/profile/10124944584897809826noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-35184392434990784852010-02-27T10:50:20.247+02:002010-02-27T10:50:20.247+02:00>>I would've thought you'd have some...>>I would've thought you'd have some kind of Courage or Sanity score.<br /><br />Morale/loyalty for NPCs. I hate such mechanics for PCs.<br /><br />>>Also the cleric / magic-user distinction doesn't really seem to fit.<br /><br />Needs to be compatible with existing clones and modules. I can change a lot of little stuff if I want, but the labels and general meanings have to remain the same. The only reason the "Specialist" was done is because the thief is considered a throwaway option in some circles. :)<br /><br />>>I guess Wisdom could be used<br /><br />INT and WIS are traditionally ill-defined, so I made them adjust saving throws (WIS vs cleric spells, INT vs MU spells) to make them more important.JimLotFPhttps://www.blogger.com/profile/02992397707040836366noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-75219962844508930492010-02-27T08:48:53.135+02:002010-02-27T08:48:53.135+02:00On a seperate note: it might be easier to have the...On a seperate note: it might be easier to have the information about higher levels later, perhaps in the DMs material, and just give the saves etc for 1st level characters.anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-23695955682615242112010-02-27T03:48:07.193+02:002010-02-27T03:48:07.193+02:00PS I guess Wisdom could be used as sanity, but it ...PS I guess Wisdom could be used as sanity, but it doesn't say so in the attribute descriptions.anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-89612289134614441912010-02-27T03:28:42.364+02:002010-02-27T03:28:42.364+02:00I would've thought you'd have some kind of...I would've thought you'd have some kind of Courage or Sanity score.<br /><br />Also the cleric / magic-user distinction doesn't really seem to fit. Maybe if the cleric was always good and the sorcerer neutral or evil?anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-76097455783337892942010-02-26T17:24:10.697+02:002010-02-26T17:24:10.697+02:00The file is meant to be complete (as a draft, anyw...The file is meant to be complete (as a draft, anyway) as far as being raw rules. The stuff in this file will be 2 booklets in the box.<br /><br />There will be two other booklets with material I haven't shown (plus adventures and miscellaneous stuff).<br /><br />The rules will get a rewrite to help with the atmosphere, but since the rules are designed to plug right in with the other clones they are going to be the least original part of the whole package.JimLotFPhttps://www.blogger.com/profile/02992397707040836366noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-60694307200666189072010-02-26T17:01:55.475+02:002010-02-26T17:01:55.475+02:00I had a look at the file. I'm not sure how com...I had a look at the file. I'm not sure how complete this file is meant to be? It sounds like you want this game to be horror-oriented and introductory. Are these elements going to be in material yet to be added? Because at the moment it doesn't strike me as having more horror or introductory-ness than other clones.anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-543513684825745572010-02-26T05:31:54.077+02:002010-02-26T05:31:54.077+02:00My comment about polearms' speed isn't so ...My comment about polearms' speed isn't so much how quick they are to swing the first time, it's how quickly you can get them ready to strike again. I think an axe blade on the end of a six-foot haft is probably going to be at a disadvantage compared to, say, a tomahawk.<br /><br />That was all I was trying to get across. That, and, while I understand that they do a lot of damage and therefore in some sense "should" be expensive, a poleaxe was (I'm pretty sure, anyway) a much less expensive item than a well-crafted sword.Adam Thorntonhttps://www.blogger.com/profile/06368676086759298705noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-50519222440510009032010-02-25T19:32:38.076+02:002010-02-25T19:32:38.076+02:00About the weapons -
For the rapier, I'm thin...About the weapons - <br /><br />For the rapier, I'm thinking Zorro and pirate fights and Romeo and Juliet style duels - never depicted as going against heavy armor. The idea is to make it a "civilian weapon," as you say, not something to be used out on the battlefield amongst those outfitted for war.<br /><br />Historical accuracy is not the exact point, but perhaps there's a better name for the weapon I have in mind if there is something more accurate that fits what I'm looking for?<br /><br />As for the polearm, you're probably right. I'll put that on the list for the next go-through.JimLotFPhttps://www.blogger.com/profile/02992397707040836366noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-9287481355549925322010-02-25T11:29:09.324+02:002010-02-25T11:29:09.324+02:00Aargh! Still with the rapier, it's a four-foot...Aargh! Still with the rapier, it's a four-foot hole punch, a civilian estoc, it is far, far better than a falchion, or shamshir, or backsword/broadsword or katana for getting into the crevices in armour and leaving nasty puncture wounds, it really should have a bonus against heavier armour.<br /><br />That aside, the system looks great and the presentation is very clear and you should be commended for presenting rapiers the way you want to present them.<br /><br />RE: Adam Thornton, polearms are fast, and they should always strike first. Real weapons were never, ever slow and unwieldy, length determines striking order, not weight, aside from which people didn't take unwieldy weapons into battle (which is why rapiers were a civilian weapon btw). Mediaeval warriors were humans and just as smart as we are and seriously didn't want to die.Tom Fitzgeraldhttps://www.blogger.com/profile/14893168729760333884noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-80659438011447433772010-02-24T07:43:19.356+02:002010-02-24T07:43:19.356+02:00Just poking through, haven't really gotten far...Just poking through, haven't really gotten far, but...I think polearms are way too expensive. They're basically farm implements on long sticks. Yeah, they do a lot of damage, but they're also slow as hell (I don't know if there are weapon speed rules yet...maybe, like crossbows, only every other round unless you're a level 4+ fighting man?) and clumsy.Adam Thorntonhttps://www.blogger.com/profile/06368676086759298705noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-80382780861474780302010-02-24T05:01:42.595+02:002010-02-24T05:01:42.595+02:00Slave Masters!Slave Masters!Blairhttps://www.blogger.com/profile/10884401206802336531noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-72419295109444550272010-02-23T21:45:46.872+02:002010-02-23T21:45:46.872+02:00Looking forward to checking this out. :)Looking forward to checking this out. :)Anonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-13711327607149446902010-02-23T21:18:31.311+02:002010-02-23T21:18:31.311+02:00Page 21, "Damage" section in the lower r...Page 21, "Damage" section in the lower right.JimLotFPhttps://www.blogger.com/profile/02992397707040836366noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-76502587549520027002010-02-23T21:13:05.323+02:002010-02-23T21:13:05.323+02:00I don't see a section discussing character dea...I don't see a section discussing character death, what happens when you reach zero hit points, etc.Anonymousnoreply@blogger.com