tag:blogger.com,1999:blog-6670029344758253148.post4518659517926827264..comments2024-02-16T22:05:32.773+02:00Comments on LotFP: RPG: Character DeathJimLotFPhttp://www.blogger.com/profile/02992397707040836366noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6670029344758253148.post-76064519676741464212008-06-30T17:43:00.000+03:002008-06-30T17:43:00.000+03:00Yes, I'm trying to catch up on some blog reading, ...Yes, I'm trying to catch up on some blog reading, so this comment is way late.<BR/><BR/>Anyway, in classic D&D or AD&D I like the idea of allowing the player of a dead PC to create a new PC with half the XP of the previous PC. This generally places them about a level behind. By talking in terms of XP rather than levels, it handles the different progressions for different classes.<BR/><BR/>Don't know whether that works for BF.Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-53406157606034973002008-06-12T09:14:00.000+03:002008-06-12T09:14:00.000+03:00Hi, I am new to your blog but I have been quickly ...Hi, I am new to your blog but I have been quickly catching up, but this one caused me to want to post a reply.<BR/><BR/>I know BFRPG can be house ruled, but the base rules state that a character can't earn 100,000 exp in a single adventure and then gain more than 1 lvl. So rolling up a 1st level character then bringing him up to 7-8 lvl will take that many adventures. Now, is an adventure a single dungeon lvl then skedaddling back to town to level up? I don't see why not. <BR/><BR/>Might as well start him up 2 levels below the character that died. I could have sworn that was in the BFRPG rules, but I just looked and couldn't find it. maybe it was in basic, or just some house rule.<BR/><BR/>Also a 1st lvl PC can't hire a retainer, so if he dies he just roles another 1st lvl character. Starting from 0 is punishment enough I think. And even when you get to 2nd level you can only hire retainers that are 1/2 the level of the employer. And then they only get a 1/2 share of exp. So taking over a henchman will also add in sufficient penalty to PC lvl to make death something to be avoided.HywayWolfhttps://www.blogger.com/profile/14985286661447846340noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-59379927922212174162008-06-09T17:17:00.000+03:002008-06-09T17:17:00.000+03:00HackMaster lets you give xp, treasures, magic item...HackMaster lets you give xp, treasures, magic items, etc. to a protege npc so when you die, you can use the protege as your next pc.Hakdovhttps://www.blogger.com/profile/00162408897716036685noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-445031248512465832008-06-09T05:58:00.000+03:002008-06-09T05:58:00.000+03:00I'll add my voice to the chorus. Between the poss...I'll add my voice to the chorus. Between the possibility of promoting henchmen and the speed with which a lower level PC will gain XP with a higher-level group, I don't see a big problem.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-23271110469043415622008-06-09T05:44:00.000+03:002008-06-09T05:44:00.000+03:00Pfft. I fail to see the reason for the anguish. Fi...Pfft. I fail to see the reason for the anguish. First level, 0 x.p. Hanging around with higher-level PC's will quickly bring the newbie up to near-parity, assuming they don't get gwacked by area-effect attacks or horrific traps that are mere h.p. drains intended for higher-level characters (which I'm not a great fan of to begin with).Secular Transhumanisthttps://www.blogger.com/profile/16793034218287755156noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-17698206249609567302008-06-09T04:28:00.000+03:002008-06-09T04:28:00.000+03:00I agree with what Jeff, Grug and Alexis have writt...I agree with what Jeff, Grug and Alexis have written. I will add a couple of further thoughts, though.<BR/><BR/>1) You do not need a hard and fast rule for this. Much better to go with what seems acceptable under the circumstances.<BR/><BR/>2)Consider having the players meet NPC adventurers who are intended to be playable during the course of the campaign. As already established personalities of various levels, races and classes, they can make good options for players to take over temporarily or permanently. This is especially true if they have adventured with them for short periods.Anonymoushttps://www.blogger.com/profile/05646247954542936623noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-1185323169951073452008-06-09T03:24:00.000+03:002008-06-09T03:24:00.000+03:00I pretty much go with Grug on that. A good party ...I pretty much go with Grug on that. A good party will "look out for" the new character, who may have to be the water bearer (carry the torch, have the potions and holy water ready, etc.) for awhile. That's punishment.<BR/><BR/>Alternately, I like to let players build up henchmen along with their main characters, so that if the main goes down one of the henchmen can get promoted. Henchmen don't tend to have as good a stats, however, so if the player wants a less grunt-like character they can start again from scratch.<BR/><BR/>(Henchmen tend to be one to two levels lower than the main character, and have the benefit of having their own personalities developed somewhat by the player)Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-71815409935442598492008-06-08T19:46:00.000+03:002008-06-08T19:46:00.000+03:00Starting from scratch at 1st level is not as heavy...Starting from scratch at 1st level is not as heavy a penalty as it seems. I do not know how the BFRPG experience tables work, but for 1E, if everybody is at 100K exp, that puts the party at levels 7-8. A new 1st level PC will be over their head and quite vulnerable at first, but will also be benefitting from the higher exp rewards and advancing much faster than normal. The next 100K earned per party member will move the new character up to level 7 or 8, while everyone else gains only 1 level.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-4661322788651063262008-06-08T17:47:00.000+03:002008-06-08T17:47:00.000+03:00Personally, I like death bumping you back down to ...Personally, I like death bumping you back down to 0xp unless you have a retainer or henchman ready to take the PCs place. If the players know that rule, they'll take getting sidekicks seriously.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.com