tag:blogger.com,1999:blog-6670029344758253148.post3418246187681354393..comments2024-02-16T22:05:32.773+02:00Comments on LotFP: RPG: Hmmm. HMMMM.JimLotFPhttp://www.blogger.com/profile/02992397707040836366noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6670029344758253148.post-30313395719656355582008-09-16T22:11:00.000+03:002008-09-16T22:11:00.000+03:00Wow, I love every bit of this.For me, I would use ...Wow, I love every bit of this.<BR/><BR/>For me, I would use it to run a historical fantasy game, D&D: Dark Ages or some such.<BR/><BR/>And the idea of peasants being able to ward off gods doesn't seem strange to me. That's what hearth magic was all about--draw a white circle or hammer some iron nails into your door and not even the King of Fae Folk could pass through.David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-77704507466564895332008-09-15T08:09:00.000+03:002008-09-15T08:09:00.000+03:00I know this isn't the right post for this comm...I know this isn't the right post for this comment, but hey, no one else is posting here. Anyways ... so I'm also on the rpg.net forums and I've noticed something weird about fans of the new editions. One weird thing is that they have an Orwellian take on D&D history, where D&D was always just about fighting things (and nothing else), and always used miniatures, and so on. But what is weirder in my eyes is that what is celebrated as good gameplay used to be bad gameplay. If your players just cared about fighting things and were always obsessing over how to get one more point of damage I would have said that they were bad players (and would have quickly done something stupid and gotten themselves killed). And if your game was just one unavoidable fight after another I would have said that was a bad game. And now things seem to be the other way around. Thoughts?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-60529049747682660862008-09-15T07:43:00.000+03:002008-09-15T07:43:00.000+03:00>>One of our differences is invisibility for...>>One of our differences is invisibility for elves as PCs ... if humans can't see them, then how would a mixed party of player characters interact with each other?<BR/><BR/>... they wouldn't. :D <BR/><BR/>Well... I'm mixed on this. I don't believe as a standard that humans should start with "witch sight" as that discounts many possibilities right out of the gate. But I have a feeling that would be handwaved by 100% of anyone else that would try running this so what would be the point?<BR/><BR/>I don't see how mixed alignment groups would really work either, but that's probably less of a point of contention.<BR/><BR/>By the way, this whole premise is such a rip that I might as well call it "The Broken Sword: The RPG" at this point... but the courteous antagonism of Eyes of the Overworld and The Princess Bride... must be in as well. And seduction rules at the drop of a Charisma check...<BR/><BR/>>>On another note, I find it interesting 0-level characters could ward off the king of the Norse Pantheon. This insinuates much about the what you are doing here - and I did read that you were toying with a Christian based religious theme.<BR/><BR/>The idea was once again ripped from The Broken Sword, and definitely would need to be refined. My 2006-7 AD&D campaign worked with similar ideas, with the monotheistic Church of All draining power from other religions as it spread.<BR/><BR/>In game terms, the idea screams for balance - certainly I don't intend to make a "Christian RPG." One of the fascinating things about The Broken Sword is the book focuses on the elf vs troll war, with the whole sense that the entire thing, all the despair and pain and tragedy inherent in any war, is all pointless because it's the End of An Age and a new power is rising in the world. They're already marginalized and forced to live at the edge of the world, and it seems that they're only killing and dying now for the privilege of being the last ones finally swept away by the new power.<BR/><BR/>I don't think that would work if I used "religious substitutes."JimLotFPhttps://www.blogger.com/profile/02992397707040836366noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-76090821219520755862008-09-15T03:49:00.000+03:002008-09-15T03:49:00.000+03:00As I'd mentioned in response to your previous ...As I'd mentioned in response to your previous post, their are remarkable similarities in things we both are working on.<BR/><BR/>One of our differences is invisibility for elves as PCs ... if humans can't see them, then how would a mixed party of player characters interact with each other?<BR/><BR/>On another note, I find it interesting 0-level characters could ward off the king of the Norse Pantheon. This insinuates much about the what you are doing here - and I did read that you were toying with a Christian based religious theme. I think there's a reason it hasn't been done before - something like discussing either politics or religion in a bar - and I applaud you for considering it. If you make it available to the masses, be ready for hate mail though ... lol.<BR/><BR/>Your deceptively simple yet carefully worded idea on alignments is just that - deceptive and brilliantly old school, to me. There could be so many levels of depth in interpretation/role playing!<BR/><BR/>As for your breakdown of the classes, we are again on the same page, however, I took a slightly different take on them that I'll soon outline on my blog.<BR/><BR/>Combat resolution has been a mixed bag of emotions for me ... On one hand I like the matrices, on the other I want an easy system that doesn't slow down the game. I 'm leaning toward a d20 system, as in BFRPG, however I am going to take a closer look at S&S, as your description of it also has an appeal.<BR/><BR/>All in all, keep doin' what you do. I have thoroughly enjoyed reading your blog and look forward to its continuation.<BR/><BR/>:D<BR/><BR/>JM.John Miskimenhttps://www.blogger.com/profile/05903992788094485597noreply@blogger.com