tag:blogger.com,1999:blog-6670029344758253148.post7193064064377173927..comments2024-02-16T22:05:32.773+02:00Comments on LotFP: RPG: Pondering Great EvilJimLotFPhttp://www.blogger.com/profile/02992397707040836366noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6670029344758253148.post-19360244827215771272009-07-01T13:40:41.191+03:002009-07-01T13:40:41.191+03:00I believe that the Hellraiser analogy is a great w...I believe that the Hellraiser analogy is a great way of looking at this topic, especially when looking only at the first movie.<br /><br />Virtually any sentient supernatural evil could be set into a Hellraiser-cenobite frame of mind: vicious, selfish, cruel and maybe even a bit naive.<br /><br /> Taking this idea further,human ways may appear backwards, simple or just plain obtuse and getting rid of the human problem might seem, from a certain point of view, as a noble thing, scraping a parasite off of the planet. Thus making evil only a perceptual concept: Mind Flayers eat human or dwarf (or most any other) brains not out of being evil, but because to them we are merely sheep, they are doing what they can to survive, while to others this is a horrific and evil act, to a mind flayer it is just dinner.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-39609136323661847012009-07-01T07:09:06.201+03:002009-07-01T07:09:06.201+03:00I personally have never had a problem with Paladin...I personally have never had a problem with Paladins who are evil by modern standards, throwing a potential witch of off a cliff as a test was fine, if she flew away she was evil and could no longer corrupt the town and if not she died a lawful good death and goes to heaven. Win win in medieval mindset.Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-26924830153244042332009-06-29T23:52:32.910+03:002009-06-29T23:52:32.910+03:00Awesome post! Great stuff.
When contemplating ...Awesome post! Great stuff. <br /><br />When contemplating supernatural evil, I tend to move away from the death-and-dismemberment that is part-and-parcel of human evil, and move towards either body horror of a different sort (the blue slaad whose bite slowly transforms you into a red slaad) or more emotional or spiritual agonies.trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-45268390308036573072009-06-29T16:57:56.979+03:002009-06-29T16:57:56.979+03:00Humans have the amazing ability of creating "...Humans have the amazing ability of creating "demons" by demonizing others out of fear and misunderstanding. Yes, sometimes we demonize out of hatred, but sometimes we do it because we are motivated by what we perceive to be a higher good. <br /><br />"It became necessary to destroy the village in order to save it."--an American Army Major in Vietnam<br /><br />Getting back to the game, I believe that D&D and similar games work best with a human-centric perspective for this very reason. Humans are capable of the noblest good and the most vile evil.Rustyhttps://www.blogger.com/profile/01786312855250456688noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-50594924411516935372009-06-29T16:40:00.593+03:002009-06-29T16:40:00.593+03:00Great post, thanks!
The ambiguity and transience ...Great post, thanks!<br /><br />The ambiguity and transience of human morality is one of the reasons I've really underplayed alignment as a moral code, and more of a work ethic, or legal code. The nine-alignment system, in its very breadth, has become too confining, whereas the 3 alignments of OD&D/B/X (Chaotic/Nuetral/Lawful) work better, imo, at giving the players more a team to root for than a system of behavioral control.<br /><br />It would be interesting to have a way (in-game) to delineate the absolute evil of the supernatural from the more situational evil of mankind.Alhttps://www.blogger.com/profile/01682401446176099294noreply@blogger.com