tag:blogger.com,1999:blog-6670029344758253148.post4647560759631933345..comments2024-02-16T22:05:32.773+02:00Comments on LotFP: RPG: Screwing Around with Players and Map QualitiesJimLotFPhttp://www.blogger.com/profile/02992397707040836366noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6670029344758253148.post-22024552139562092662009-12-13T03:24:48.290+02:002009-12-13T03:24:48.290+02:00For what it's worth, I like both kinds of dung...For what it's worth, I like both kinds of dungeon: some of them 'mythic underworld' and some of them more 'realistic' or lair-style.<br /><br />I also think that mythic underworld style doesn't lend itself to published products. Maybe for sublevels (e.g. Bottle City is a sublevel or 'special level,' though definitely a big one), but I think a lot of the 'magic' of a great big underworld comes from developing and shaping it through actual play, and that doesn't translate well to a product-format. (Then it really does come off like a big list of monsters and treasures, without any of the context that actual play brought to it when it was being developed.)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-31548016676444504382009-12-03T08:26:15.264+02:002009-12-03T08:26:15.264+02:00I think the choice between the realist and gamist ...I think the choice between the realist and gamist methods of dungeon design is a false one. You want to make something that plays to your strengths as a DM. For some people this is going to be a free form Mythic Underworld style dungeon. For others this is going to be a dungeon that could have realistically been constructed. <br /><br />I am an engineer, since I will have to improvise based on my dungeon design, I design dungeons that have a reason for being built the way they are and some kind of meaningful ecology. This helps me when I have to work on the fly. I can figure out the effects of the players' actions on the rest of the dungeon much faster. My dungeons tend to be very small. I can't justify a giant underground complex.<br /><br />I know that for other people a theme is more important to them. Their brain just works a different way. I have played in games run by people like this, and they were awesome.rmckee78https://www.blogger.com/profile/09615862275814728575noreply@blogger.com