tag:blogger.com,1999:blog-6670029344758253148.post3784099552449333930..comments2024-02-16T22:05:32.773+02:00Comments on LotFP: RPG: My Current Campaign ActivitiesJimLotFPhttp://www.blogger.com/profile/02992397707040836366noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6670029344758253148.post-572738794387837292008-10-25T17:30:00.000+03:002008-10-25T17:30:00.000+03:00>>most consistent with his/her character’s c...>>most consistent with his/her character’s class alignment and race, as well as the universal virtues of courage, integrity, and cohesion.<BR/><BR/>As a referee, I like having a concrete standard to judge advancement. "Most consistent with class and race" are absolutely anathema concepts to me... ditto "courage, integrity, and cohesion." It's not my job as referee to tell players how their characters should act. Saying, "I think you roleplayed poorly, so you get less experience this time," is very much overstepping bounds as a referee. (I despise the 1E official training rules for this reason)<BR/><BR/>I like an "objective" method for determining experience, so how they play their characters is irrelevant and simply according to their own wishes. I just add up the final tally.JimLotFPhttps://www.blogger.com/profile/02992397707040836366noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-40401253896384436802008-10-24T06:02:00.000+03:002008-10-24T06:02:00.000+03:00I was NEVER a fan of calculating XP; imagine that,...I was NEVER a fan of calculating XP; imagine that, from a guy with a bachelors degree in mathematics!<BR/><BR/> Part of the fun of role playing games is that players can develop or customize their characters throughout the course of adventuring. As they face and overcome challenges, PCs gain experience and knowledge, which allows them to fulfill the role demanded of them. In game terms, this equates to increases in the character’s level and ability scores. At the end of each game session, each character is a single experience throw (roll a dice dude). <BR/><BR/> The type of dice rolled by the character is dependent on the quality of the his/her role-playing. After each game session (which generally lasts 2 to 5 hours) the players and DM take a vote by writing down (by secret ballot, the DM will serve as final arbitrator in case of a tie.) the name of the player whose role-playing is most consistent with his/her character’s class alignment and race, as well as the universal virtues of courage, integrity, and cohesion. (Even evil creatures expect their ‘friends’ to be loyal and dependable.)<BR/><BR/> The character who receives the most votes rolls 1d2N ; the character who receives the next most votes rolls 1dN+2. All remaining characters roll 1dN for their experience throw. Add the character’s primary ability modifier (13- 15 = +1, 16-17 = +2, & 18 = +3) to the die roll, a natural ‘1’ always fails. If the die result is greater than Current Level, then the character advances one level; otherwise, the character adds +1 to an ability (Table below). <BR/> <BR/> N is a number selected by the DM; either 2, 3, 4, 6, 8, or 10 which is equal to or less than the level for which the adventure, dungeon crawl or game session is designed. <BR/><BR/>Conciliation table<BR/>D6 roll Increase<BR/><BR/>1. STR (or INT iff mage)<BR/>2. DEX (or WIS iff cleric)<BR/>3. CON (or CHA iff gnome)<BR/>4. INT (or STR iff fghtr)<BR/>5. WIS (or DEX iff hobbit)<BR/>6. CHA (or CON iff dwarf)<BR/><BR/><BR/>Iff = if and only ifclovishttps://www.blogger.com/profile/03647936958773934755noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-61301996897317461932008-10-24T01:25:00.000+03:002008-10-24T01:25:00.000+03:00Sounds like an excellent framework you've got ther...Sounds like an excellent framework you've got there. I'd certainly play it and I wouldn't hesitate to run it either.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-5893832420747372262008-10-23T22:06:00.000+03:002008-10-23T22:06:00.000+03:00This sounds rather exciting. Please keep us posted...This sounds rather exciting. Please keep us posted on how it turns out.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-36867377439823664522008-10-23T20:25:00.000+03:002008-10-23T20:25:00.000+03:00I think it sounds like you have a perfect game the...I think it sounds like you have a perfect game there! (I'd love to play, but geography makes that impossible.)<BR/><BR/>I'd like to see the lists of spells you're using (just the names and levels would be good), because I'm not sure what you have. But overall, I think you've got quite the thing there!Will Douglashttps://www.blogger.com/profile/06379173017869751088noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-47290622641651615972008-10-23T18:12:00.000+03:002008-10-23T18:12:00.000+03:00>>How does that work? I don't know which...>>How does that work? I don't know which boxed set you are referring to, but it sounds like there's some sort of weighted ratio to XP awards?<BR/><BR/>From the OD&D rules.<BR/><BR/>"Gains in experience points will be relative; thus an 8th level Magic-User operating on the 5th dungeon level would be awarded 5/8 experience."<BR/><BR/>1 HD = 100XP basically, capping out at 1000XP maximum. People using this system report faster leveling early on.<BR/><BR/>Example... An Orc is worth 100XP to a first level character in this system, but only 34xp maximum under the Greyhawk rules.<BR/><BR/>Under original rules (I hope I'm doing this right... well, someone correct me if this is a misinterpretation, so I can decide whether or not my way is better than the book!)... a 5th level fighting man and a 1st level fighting man encounter an orc and kill him. 100XP / 2 = 50XP each. The first level fighty guy will get the full 50 because his level and the monster's level is the same. The 5th level guy will only get 1/5th the xp for the exact same thing because of the level difference... so just 10xp for him. Not worth his time to hang around "easy" areas and kill orcs.<BR/><BR/>Under the Greyhawk system (and the regular AD&D system, although I don't know that the values are precisely the same), assuming that orc had 8 hit points, each character gets 17xp.JimLotFPhttps://www.blogger.com/profile/02992397707040836366noreply@blogger.comtag:blogger.com,1999:blog-6670029344758253148.post-40996707007188411542008-10-23T18:01:00.000+03:002008-10-23T18:01:00.000+03:00XP will be awarded as the original box set states....<I>XP will be awarded as the original box set states. It's a little bit more bookkeeping, but nothing too big. I like the idea that a 5th level guy can adventure with a 2nd level guy and the 5th level guy, even with an equal split of gross XP, nets far less than the 2nd level guy</I><BR/><BR/>How does that work? I don't know which boxed set you are referring to, but it sounds like there's some sort of weighted ratio to XP awards? I don't remember that from my bygone days, but old age probably removed that little bit. <BR/><BR/>I like the fact that things are more expensive, with the shift to sp. VERY nice touch.Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.com